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A new style of ancient culture: animated Chinese Dunhuang murals

Published: 08 August 2004 Publication History

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References

[1]
Blinn, J. F. 1978. Simulation of wrinkled surfaces. In Proceedings of SIGGRAPH 1978, vol. 12, 286--292.
[2]
Zhu, Y.-B., Li, C.-J., Shen, I.-F., Ma, K.-L., and Stompel, A. 2003. A new form of traditional art - visual simulation of chinese shadow play. Sketches&Applications of SIGGRAPH 2003.

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  • (2024)Actively Viewing the Audio-Visual Media: An Eye-Controlled Application for Experience and Learning in Traditional Chinese Painting ExhibitionsInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2371691(1-29)Online publication date: 23-Jul-2024
  • (2021)Design of Non-Destructive Evaluation System for Historical Frescos with New Acoustic-Optical MethodProceedings of the 2021 6th International Conference on Systems, Control and Communications10.1145/3510362.3510370(41-47)Online publication date: 15-Oct-2021
  • (2021) Immersive Spring Morning in the Han Palac e: Learning Traditional Chinese Art Via Virtual Reality and Multi-Touch Tabletop International Journal of Human–Computer Interaction10.1080/10447318.2021.193038938:3(213-226)Online publication date: 6-Jun-2021
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cover image ACM Conferences
SIGGRAPH '04: ACM SIGGRAPH 2004 Sketches
August 2004
152 pages
ISBN:1581138962
DOI:10.1145/1186223
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 08 August 2004

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Cited By

View all
  • (2024)Actively Viewing the Audio-Visual Media: An Eye-Controlled Application for Experience and Learning in Traditional Chinese Painting ExhibitionsInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2371691(1-29)Online publication date: 23-Jul-2024
  • (2021)Design of Non-Destructive Evaluation System for Historical Frescos with New Acoustic-Optical MethodProceedings of the 2021 6th International Conference on Systems, Control and Communications10.1145/3510362.3510370(41-47)Online publication date: 15-Oct-2021
  • (2021) Immersive Spring Morning in the Han Palac e: Learning Traditional Chinese Art Via Virtual Reality and Multi-Touch Tabletop International Journal of Human–Computer Interaction10.1080/10447318.2021.193038938:3(213-226)Online publication date: 6-Jun-2021
  • (2020)Reconstructing Traditional Chinese Paintings with Immersive Virtual RealityExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3382934(1-8)Online publication date: 25-Apr-2020
  • (2014)From Writing to PaintingProceedings of the 22nd ACM international conference on Multimedia10.1145/2647868.2654911(57-66)Online publication date: 3-Nov-2014
  • (2012)Annotating traditional Chinese paintings for immersive virtual exhibitionJournal on Computing and Cultural Heritage 10.1145/2307723.23077255:2(1-12)Online publication date: 6-Aug-2012
  • (2010)Interactive viewpoint-space navigation for visual-audio exhibition of painting2010 IEEE International Conference on Multimedia and Expo10.1109/ICME.2010.5582553(540-545)Online publication date: Jul-2010

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