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Scenarios and middleware services for pervasive multiplatform networked games

Published: 19 November 2006 Publication History

Abstract

This paper presents a particular view for future Networked Multiplayer Games. These applications will include features from pervasive computing, allowing players to enjoy them using different devices, such as PDAs and Mobile Phones, almost anywhere, anytime. These games demand player's playability to be adapted according to context information, such as player's location and device. In this document, we call these applications Pervasive Multiplayer Multiplatform Games (PM2G). We present scenarios that show intended characteristics for these games. From these scenarios, we developed two models, an Application Model and an Usage Model. The former introduces specific PM2G concepts. The latter guide the players' interaction. Finally, we specify six services that aims at allowing PM2G's development and deployment.

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cover image ACM Other conferences
WebMedia '06: Proceedings of the 12th Brazilian Symposium on Multimedia and the web
November 2006
328 pages
ISBN:8576691000
DOI:10.1145/1186595
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • SBC: Brazilian Computer Society

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Association for Computing Machinery

New York, NY, United States

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Published: 19 November 2006

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WebMedia'06: XII Brazilian Symposium on Multimedia and the Web
November 19 - 22, 2006
Rio Grande do Norte, Natal, Brazil

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