ABSTRACT
No abstract available.
- {CB05} I. Cheng and P. Boulanger, "Feature Extraction on 3D TexMesh Using Scale-space Analysis and Perceptual Evaluation," to appear IEEE Trans on CSVT May 2005. Google ScholarDigital Library
- {GW02} R. Gonzalez and R. Woods, "Digital Image Processing," second edition, 2002 Prentice Hall.Google Scholar
- {Joh94} www.psychol.ucl.ac.uk/vision/publications/Johnston-1994-Perception-23-169.pdf.Google Scholar
- {Red01} M. Reddy, "Perceptually optimized 3D graphics," IEEE Applied Perception, September/October 2001. Google ScholarDigital Library
- {Usd05} www.usd.edu/psyc301/WebersLaw.htmGoogle Scholar
- {XEV97} J. Xia, J. El-Sana, A. Varshney, "Adaptive real-time level-of-detail-based rendering for polygonal models", IEEE Trans, on Visualization and Computer Graphics, Vol. 3 No. 2 Jun 1997. Google ScholarDigital Library
- {ZN99} M. Zerroug and R. Nevatia, "Part-based 3D descriptions of complex objects from a single image," IEEE Trans, on PAMI, Vol 21, no. 9, Sep. 1999. Google ScholarDigital Library
- Automatic selection of level-of-detail based on just-noticeable-difference (JND)
Recommendations
Estimating Just-Noticeable Distortion for Video
Just-noticeable distortion (JND), which refers to the maximum distortion that the human visual system (HVS) cannot perceive, plays an important role in perceptual image and video processing. In comparison with JND estimation for images, estimation of ...
Just noticeable difference for 3d images with depth saliency
PCM'12: Proceedings of the 13th Pacific-Rim conference on Advances in Multimedia Information ProcessingThe just noticeable difference (JND) threshold of images in essence depends on the inconsistent human visual sensitivity for different stimulus. As the key difference between 2D and 3D visual perception, the depth saliency will adjust the eyes' ...
Automatic shader level of detail
HWWS '03: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardwareCurrent graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the complexity of shaders written for film production and software rendering, ...
Comments