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Radiance cache splatting: a GPU-friendly global illumination algorithm

Published: 31 July 2005 Publication History

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References

[1]
Křivánek, J., Gautron, P., Bouatouch, K., and Pattanaik, S. 2005. Improved Radiance Gradients Computation. To appear in Proceedings of SCCG.
[2]
Křivánek, J., Gautron, P., Pattanaik, S., and Bouatouch, K. 2005. Radiance Caching for Efficient Global Illumination Computation. To appear in IEEE TVCG.
[3]
Ward, G. J., Rubinstein, F. M., and Clear, R. D. 1988. A ray tracing solution for diffuse interreflection. In Proceedings of SIGGRAPH, 85--92.

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  • (2019)Deep‐learning the Latent Space of Light TransportComputer Graphics Forum10.1111/cgf.1378338:4(207-217)Online publication date: 30-Jul-2019
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cover image ACM Conferences
SIGGRAPH '05: ACM SIGGRAPH 2005 Sketches
July 2005
131 pages
ISBN:9781450378277
DOI:10.1145/1187112
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 31 July 2005

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  • (2024)Improving cache placement for efficient cache-based renderingThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-023-03231-z40:11(8173-8187)Online publication date: 1-Nov-2024
  • (2022)Real-Time Rendering of Point Clouds With Photorealistic Effects: A SurveyIEEE Access10.1109/ACCESS.2022.314676810(13151-13173)Online publication date: 2022
  • (2019)Deep‐learning the Latent Space of Light TransportComputer Graphics Forum10.1111/cgf.1378338:4(207-217)Online publication date: 30-Jul-2019
  • (2019)Role of immersive visualization tools in renewable energy system developmentRenewable and Sustainable Energy Reviews10.1016/j.rser.2019.109363115(109363)Online publication date: Nov-2019
  • (2016)Ray tracing-based interactive diffuse indirect illuminationMultimedia Tools and Applications10.1007/s11042-015-2655-975:12(7371-7390)Online publication date: 1-Jun-2016
  • (2015)Diffuse global illumination in particle spacesMultimedia Tools and Applications10.1007/s11042-014-2132-x74:13(4987-5006)Online publication date: 1-Jun-2015
  • (2013)Implementing irradiance cache in a GPU realistic rendererTransactions on Computational Science XIX10.5555/2554622.2554624(17-32)Online publication date: 1-Jan-2013
  • (2013)Differential Irradiance Caching for fast high-quality light transport between virtual and real worlds2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR.2013.6671773(133-141)Online publication date: Oct-2013
  • (2013)Implementing Irradiance Cache in a GPU Realistic RendererTransactions on Computational Science XIX10.1007/978-3-642-39759-2_2(17-32)Online publication date: 2013
  • (2012)Pre-convolved Radiance CachingComputer Graphics Forum10.1111/j.1467-8659.2012.03134.x31:4(1391-1397)Online publication date: 1-Jun-2012
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