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SUIRIN

Published: 31 July 2005 Publication History

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References

[1]
Marissa Diaz and Isaac Rudomin. 2004. Object, function, action for tangible interface design, Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and Southe East Asia.
[2]
G. Huangl, D. Metaxas and M. Govindaraj. 2003. Feel the Fabric: An Audio-Haptic Interface, Eurographics/SIGGRAPH Symposium on Computer Animation.
[3]
James Patten, Ben Recht and Hiroshi Ishii. 2002. Audiopad: A Tag-based Interface for Musical Performance, NME 02:New Interfacefor Musical Expression.
[4]
Tomoko YONEZAWA and Kenji MASE. 2000. Music by Fluid Input Investigation of Musical Instruments Using Water Sensing, ICMC2000.

Cited By

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  • (2010)Design Methodology for Ubiquitous Content: AMAGATANA as a Case StudyThe Journal of the Society for Art and Science10.3756/artsci.9.1119:3(111-118)Online publication date: 2010
  • (2008)Interaction Design for Ubiquitous ContentThe Art and Science of Interface and Interaction Design10.1007/978-3-540-79870-5_7(105-113)Online publication date: 2008
  • (2008)Introduction to the Art and Science of Interaction and Interface DesignThe Art and Science of Interface and Interaction Design10.1007/978-3-540-79870-5_1(1-14)Online publication date: 2008

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cover image ACM Conferences
SIGGRAPH '05: ACM SIGGRAPH 2005 Emerging technologies
July 2005
145 pages
ISBN:9781450378291
DOI:10.1145/1187297
  • Editor:
  • Donna Cox
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 31 July 2005

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Cited By

View all
  • (2010)Design Methodology for Ubiquitous Content: AMAGATANA as a Case StudyThe Journal of the Society for Art and Science10.3756/artsci.9.1119:3(111-118)Online publication date: 2010
  • (2008)Interaction Design for Ubiquitous ContentThe Art and Science of Interface and Interaction Design10.1007/978-3-540-79870-5_7(105-113)Online publication date: 2008
  • (2008)Introduction to the Art and Science of Interaction and Interface DesignThe Art and Science of Interface and Interaction Design10.1007/978-3-540-79870-5_1(1-14)Online publication date: 2008

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