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Published: 31 July 2005 Publication History

Abstract

By far the most challenging aspect of a photoreal actor is the creation of a digital face that can stand up to close scrutiny. The human face is an extremely complex biomechanical system that is very difficult to model. Human skin has unique reflectance properties that are challenging to simulate accurately. Moreover the face can convey subtle emotions through minute motions. We do not know the control mechanism of these motions. All these issues combine to make the human face one of the most challenging object to model using computer graphics.

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cover image ACM Conferences
SIGGRAPH '05: ACM SIGGRAPH 2005 Courses
July 2005
7157 pages
ISBN:9781450378338
DOI:10.1145/1198555
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 31 July 2005

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