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Software engineering and the game of monopoly

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Published:01 November 1990Publication History
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Abstract

We claim that a good basis for a course in Software Engineering is to have a group of students make a computer program for the game of Monopoly. We discuss our experiences in organizing and running such a course, and on the computer program that resulted from the most recent version of the course.

References

  1. [1] M. Brady, The Monopoly Book, McKay, 1974.Google ScholarGoogle Scholar
  2. [2] F. Brooks, The Mythical Man-Month, Addison-Wesley, 1975. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. [3] L. Cardelli and P. Wegner, "On Understanding Types, Data Abstraction, and Polymorphism," Computing Surveys 17, 4, December, 1985. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. [4] Doctor Crypton, "How to Win at Monopoly," Science Digest, September, 1985.Google ScholarGoogle Scholar
  5. [5] I. Sommerville, Software Engineering, Addison-Wesley, 1990. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. [6] N. Wirth, Programming in Modula-2, 4th Edition, Springer-Verlag, 1989. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Software engineering and the game of monopoly

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      • Published in

        cover image ACM SIGCSE Bulletin
        ACM SIGCSE Bulletin  Volume 22, Issue 4
        Dec. 1990
        61 pages
        ISSN:0097-8418
        DOI:10.1145/122153
        Issue’s Table of Contents

        Copyright © 1990 Authors

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 November 1990

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