ABSTRACT
My thesis work involves incorporating physical materials into communication design systems. As part of this work, I have been using embedded interactions to explore creating behaviors, attitudes, and personalities that convey the spirit and living origins of materials such as leather, cloth, wood and felt. With the help of custom authoring software [5] (a flash-based interface), interactive objects and spaces become a tool for the designer to explore the rich narrative potentials that exist between physical materials and humans.
- Barthes, Roland. Mythologies. New York: Hill and Wang, 1972.Google Scholar
- Betsky, A., Hays, K. M., Anderson, L. et al. Scanning: the aberrant architectures of Diller + Scofidio. New York: Whitney Museum of American Art, 2003Google Scholar
- Petersen, M., Iversen, O., Krogh, P., Ludvigsen, M. Aesthetic Interaction --- A Pragmatist's Aesthetics of Interactive Systems. In proceedings of DIS2004 (Cambridge, MA, 2004) ACM Press, 269--276. Google ScholarDigital Library
- Schouwenberg, Louise. Hella Jongerius. London, Phaidon, 2003.Google Scholar
- Ursprung, Philip, ed. Herzog & De Meuron, Natural History. Baden: Lars Müüller and Canadian Centre for Architecture, 2002.Google Scholar
- IOSi software can be found on Phil Van Allen's website: http://people.artcenter.edu/~vanallen/Google Scholar
Index Terms
- Giving materials a voice
Recommendations
STORIFY: a tool to assist design teams in envisioning and discussing user experience
CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing SystemsDesign is changing into an experience-oriented discipline; consequently designers need appropriate tools and methods to incorporate experiential aspects into their designs. A story is a crafted experience and storytelling is the craft. Therefore, ...
The role of design fiction in participatory design processes
NordiCHI '18: Proceedings of the 10th Nordic Conference on Human-Computer InteractionParticipatory design is in essence very malleable as any design technique could lend itself to it, as long as users and stakeholders are involved. Design fictions however, have more often been used as either a vehicle for critical designs, or as a sheer ...
Transmedia phenomena: new practices in participatory and experiential content production
EuroITV '13: Proceedings of the 11th European Conference on Interactive TV and VideoNowadays we live in a society rich of a growing number of messages spread by multichannel and multimodal devices [9, 27, 21, 18]. A scenario that outlines the need of a designer able to manage the coexistence of multiple factors using his tools to ...
Comments