skip to main content
10.1145/1228175.1228218acmotherconferencesArticle/Chapter ViewAbstractPublication PagesozchiConference Proceedingsconference-collections
Article

An information overload study: using design methods for understanding

Published:20 November 2006Publication History

ABSTRACT

Information overload is not a clear-cut concept. To understand the concept we studied knowledge workers in their organizational context applying different design methods. These methods are increasingly used to inspire designers in designing technology solutions. However, for understanding ambiguous concepts they are less common. We compared critical incidents collection, cultural probing and storytelling with respect to their contribution to articulate the concept of information overload and to understand why respondents perceive information overload as problematic. At the same time, these insights will steer us towards practical guidelines and technological solutions bridging the gap between understanding human behaviour and (technological) support.

References

  1. Clarke, G. E. The arts and the scattered self: reflections in the age of cyberspace. Arts Education Policy Review. July 1997.Google ScholarGoogle Scholar
  2. Dresang, E. T. The information-seeking behavior of youth in the digital environment. Library Trends. September 22, 2005.Google ScholarGoogle ScholarCross RefCross Ref
  3. Eppler, M. J., and Mengis, J. The concept of information overload. A Review of Literature from Organization Science, Marketing, Accounting, MIS, and related Disciplines, 2002. Retrieved June, 15, 2006, from http://www.netacademy.orgGoogle ScholarGoogle Scholar
  4. Farhoomand, A. F., and Drury, D. H. Managerial information overload. Communications of the ACM, 45, 10 (2002), 27--131. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Frayling, C. Research in Art and Design, Royal College of Art Research Papers, 1, 1 (1993), 1--5.Google ScholarGoogle Scholar
  6. Gaver, W., Beaver, J., and Benford, S. Ambiguity as a resource for design. In Proc. ACM CHI 2003, ACM press, 233--240. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Gaver, W., Dunne, A., and Pacenti, E. Design: Cultural Probes. Interactions, 6, 1 (1999), 21--29. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Grudin, J., "Communication and Collaboration Support in an Age of Information Scarcity," in K. Okada, T. Hoshi, and T. Inoue (Eds.), Communication and Collaboration Support Systems. Ohmsha, 2005.Google ScholarGoogle Scholar
  9. Hackos, J. A. T., & Redish, J. C. User and Task Analysis for Interface Design. New York: Wiley, 1998. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Hallowell, E. M. Overloaded circuits: Why smart people underperform. Harvard Business Review, January 2005, 55--62.Google ScholarGoogle Scholar
  11. Janssen, R., and de Poot, H. Information overload: why some people seem to suffer more than others. Short paper to be presented at NordiChi, Oslo, Norway, 14--18 October 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Jett, Q. R., and George, J. M. Work Interrupted: a closer look at the role of interruptions in organisational life. Academy of Management Review, 28, 3 (2003), 494--507.Google ScholarGoogle ScholarCross RefCross Ref
  13. Johnson, Steve Everything Bad is Good For You. Touchstone, New York, 2005.Google ScholarGoogle Scholar
  14. Rushkoff, D., Playing the future: how kid's culture can teach us to thrive in an age of chaos. Manhattan, Harper Collins, 1996.Google ScholarGoogle Scholar
  15. Sellen, A. J., and Harper, R. H. R. The myth of the paperless office. Cambridge, MA: MIT Press, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Scott, W. Born digital: Looking at information literacy instruction through a generational lens. In E. Lindsay (Chair), One size doesn't fit all: Working with diverse patrons. Paper presented at the annual meeting of the Washington Library Association, Spokane, WA. April 2005.Google ScholarGoogle Scholar
  17. Tapscott, D. Growing Up Digital: The Rise of the Net Generation. New York: McGraw-Hill, 1997. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. An information overload study: using design methods for understanding

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      OZCHI '06: Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
      November 2006
      434 pages
      ISBN:1595935452
      DOI:10.1145/1228175

      Copyright © 2006 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 20 November 2006

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • Article

      Acceptance Rates

      OZCHI '06 Paper Acceptance Rate36of70submissions,51%Overall Acceptance Rate362of729submissions,50%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader