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Count down protocol: asynchronous consistent protocol in P2P virtual ball game

Published: 30 October 2006 Publication History

Abstract

This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a server-less network architecture. Specifically, a priority field called Allocated Topographical Zone (AtoZ) is used for P2P typed DVE. In a critical case (i.e. inconsistent phenomena), a stricter ownership determination algorithm, called dead zone is introduced. Moreover, we propose the method to get rid of a critical case for P2P multi-player virtual ball game. By using proposed method, a robust and effective scheme is achieved for a virtual ball game. As an example of the application, a real-time networked multi-player air-hockey is implemented for evaluation of validity of proposed method.

References

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E. Cronin, B. Filstrup, and Sugih Jamin. Cheat-proofing dead reckoned multiplayer games. In Proc. of 2nd International Conference on Application and Development of Computer Games, (2003.1).
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J. M. Linebarger, G. D. Kessler, "Concurrency Control Mechanisms for Closely Coupled Collaboration in Multithreaded Peer-to-Peer Virtual Environments", PRESENCE, Vol. 13, No. 3, pp.296--314, (2004.6).
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T. Yonekura, Y. Kawano, D. Hanawa, "Peer-to-peer Networked Field-type Virtual Environment by Using AtoZ", IEEE Proc. 2004 Int. Conf. on Cyberworlds (Tokyo), pp.241--248, (2004.11).
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T. Yonekura Y. Kawano, "A Protocol for Peer-to-peer Multi-Player Networked Virtual Ball Game", IEICE Trans. INF. &SYST., Vol. E88-D, No.5, pp.926--937, (2005.5).
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Y. Kawano, T. Yonekura, "On a Serverless Networked Virtual Ball Game for Multi-Player", IEEE Proc. 2005 International Conference on Cyberworlds (Singapore), pp.271--278, (2005.11).
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  1. Count down protocol: asynchronous consistent protocol in P2P virtual ball game

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                        cover image ACM Conferences
                        NetGames '06: Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
                        October 2006
                        350 pages
                        ISBN:1595935894
                        DOI:10.1145/1230040
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                        Published: 30 October 2006

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                        Author Tags

                        1. AtoZ (allocated topographical zone)
                        2. DVE (distributed virtual environment)
                        3. P2P (peer-to-peer)
                        4. count down protocol (CDP)
                        5. critical case

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