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Plug-replaceable consistency maintenance for multiplayer games

Published: 30 October 2006 Publication History

Abstract

Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an approach which separates game logic from consistency maintenance code through the use of reusable, plug-replaceable concurrency control and consistency maintenance (CCCM) modules. Using plug-replaceable consistency maintenance strategies also permits rapid comparisons of multiple approaches, which facilitates experimentation. We conduct a case study to illustrate how multiple consistency maintenance strategies can be applied without changing the original game code.

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Cited By

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  • (2009)FiiaProceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems10.1145/1570433.1570484(275-284)Online publication date: 15-Jul-2009
  • (2009)MammothProceedings of the 4th International Conference on Foundations of Digital Games10.1145/1536513.1536566(308-315)Online publication date: 26-Apr-2009
  • (2007)Synchronization mediumProceedings of the 6th ACM SIGCOMM workshop on Network and system support for games10.1145/1326257.1326275(99-104)Online publication date: 19-Sep-2007
  • Show More Cited By

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cover image ACM Conferences
NetGames '06: Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
October 2006
350 pages
ISBN:1595935894
DOI:10.1145/1230040
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 October 2006

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  1. consistency maintenance
  2. multiplayer game
  3. workspace model

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Cited By

View all
  • (2009)FiiaProceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems10.1145/1570433.1570484(275-284)Online publication date: 15-Jul-2009
  • (2009)MammothProceedings of the 4th International Conference on Foundations of Digital Games10.1145/1536513.1536566(308-315)Online publication date: 26-Apr-2009
  • (2007)Synchronization mediumProceedings of the 6th ACM SIGCOMM workshop on Network and system support for games10.1145/1326257.1326275(99-104)Online publication date: 19-Sep-2007
  • (2007)Beyond the lanProceedings of the 2007 ACM International Conference on Supporting Group Work10.1145/1316624.1316669(291-300)Online publication date: 4-Nov-2007

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