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Using heart rate to control an interactive game

Published: 29 April 2007 Publication History

Abstract

This paper presents a novel way of using real-time heart rate information to control a physically interactive biathlon (skiing and shooting) computer game. Instead of interfacing the game to an exercise bike or other equipment with speed output, the skiing speed is directly proportional to heart rate. You can freely choose the form of physical exercise, which makes it easier for people with different skill levels and backgrounds to play together. The system can be used with any exercise machine or form. To make playing meaningful instead of simply exercising as hard as you can, a high heart rate impedes the shooting part of the game by making the sight less steady. This balancing mechanism lets the player try out different tactics, varying from very slow skiing and sharp shooting to fast skiing and random shooting. The game has been evaluated in a user study with eight participants. The results show that heart rate interaction is fun and usable interaction method.

References

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Cat Eye Fitness Game Bike http://www.cateyefitness.com/GameBike/ Website visited 9.7.2006.
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RacerMate CompuTrainer http://www.racermateinc.com/ Website visited 9.7.2006.
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Höysniemi, J. and Aula, A. and Auvinen, P. and Hänninen, J. and Hämäläinen, P., Shadow boxer: a physically interactive fitness game NordiCHI '04: Proceedings of the third Nordic conference on Human-computer interaction, ACM Press (2004), 389--392.
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Mokka, S., Väätänen, A., Heinilä, J., and Välkkynen. Fitness computer game with a bodily user interface. In Proceedings of the Second international Conference on Entertainment Computing (Pittsburgh, Pennsylvania, May 08-10, 2003). ACM International Conference Proceeding Series, vol. 38. Carnegie Mellon University, Pittsburgh, PA, 1--3.
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Rowe, D. W., Sibert, J., and Irwin, D. 1998. Heart rate variability: indicator of user state as an aid to human-computer interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Los Angeles, California, United States, April 18-23, 1998). C. Karat, A. Lund, J. Coutaz, and J. Karat, Eds. Conference on Human Factors in Computing Systems. ACM Press/Addison-Wesley Publishing Co., New York, NY, 480--487. DOI=http://doi.acm.org/10.1145/274644.274709
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Beckhaus, S. and Kruijff, E. 2004. Unconventional human computer interfaces. In Proceedings of the Conference on SIGGRAPH 2004 Course Notes Los Angeles, CA, August 08-12, 2004. GRAPH '04. ACM Press, New York, NY, 18. DOI=http://doi.acm.org/10.1145/1103900.1103918
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Grajales, L. and Nicolaescu, I. V. Wearable Multisensor Heart Rate Monitor. International Workshop on Wearable and Implantable Body Sensor Networks (BSN'06), 154--157, 2006.
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  • (2023)Wearable Technology as Game Input for Active Exergames2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH57547.2023.10253785(1-8)Online publication date: 28-Aug-2023
  • (2023)Effects of Heart Rate Based Potential Color Environment Stimuli on Users in VR GamesHCI International 2023 – Late Breaking Papers10.1007/978-3-031-48050-8_18(247-258)Online publication date: 1-Dec-2023
  • (2022)Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality EntertainmentProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517451(1-15)Online publication date: 29-Apr-2022
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cover image ACM Conferences
CHI '07: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2007
1654 pages
ISBN:9781595935939
DOI:10.1145/1240624
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 29 April 2007

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Author Tags

  1. heart rate interaction
  2. physically interactive computer game
  3. unconventional computer human interfaces

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CHI07
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CHI07: CHI Conference on Human Factors in Computing Systems
April 28 - May 3, 2007
California, San Jose, USA

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CHI '07 Paper Acceptance Rate 182 of 840 submissions, 22%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

View all
  • (2023)Wearable Technology as Game Input for Active Exergames2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH57547.2023.10253785(1-8)Online publication date: 28-Aug-2023
  • (2023)Effects of Heart Rate Based Potential Color Environment Stimuli on Users in VR GamesHCI International 2023 – Late Breaking Papers10.1007/978-3-031-48050-8_18(247-258)Online publication date: 1-Dec-2023
  • (2022)Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality EntertainmentProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517451(1-15)Online publication date: 29-Apr-2022
  • (2022)Continued usage of smart wearable devices (SWDs): cross-level analysis of gamification and network externalityElectronic Markets10.1007/s12525-022-00575-732:3(1661-1676)Online publication date: 9-Aug-2022
  • (2022)Dynamic Difficulty Adjustment of Video Games Using BiofeedbackProceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022)10.1007/978-3-031-21333-5_91(925-936)Online publication date: 21-Nov-2022
  • (2022)Cruel Parallel: Towards the Designing of a Dynamic Game Adaptation for VR-Based Survival Horror GamesHCI International 2022 – Late Breaking Posters10.1007/978-3-031-19679-9_67(536-541)Online publication date: 24-Nov-2022
  • (2021)Active Game-Based Solutions for the Treatment of Childhood ObesitySensors10.3390/s2104126621:4(1266)Online publication date: 10-Feb-2021
  • (2021)Heart Rate Monitoring Using PPG With Smartphone Camera2021 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)10.1109/BIBM52615.2021.9669735(2985-2991)Online publication date: 9-Dec-2021
  • (2021)Accessible Smart Coaching Technologies Inspired by Elderly RequisitesMultimedia for Accessible Human Computer Interfaces10.1007/978-3-030-70716-3_7(175-215)Online publication date: 19-Feb-2021
  • (2020)Interactive Game-Based Motor Rehabilitation Using Hybrid Sensor ArchitectureHandbook of Research on Emerging Trends and Applications of Machine Learning10.4018/978-1-5225-9643-1.ch015(312-337)Online publication date: 2020
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