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Comedia: mobile group media for active spectatorship

Published: 29 April 2007 Publication History

Abstract

Previous attempts to support spectators at large-scale events have concentrated separately on real-time event information, awareness cues, or media-sharing applications. CoMedia combines a group media space with event information and integrates reusable awareness elements throughout. In two field trials, one at a rally and the other at a music festival, we found that CoMedia facilitated onsite reporting to offsite members, coordination of group action, keeping up to date with others, spectating remotely, and joking. In these activities, media, awareness cues, and event information were often used in concert, albeit assuming differing roles. We show that the integrated approach better supports continuous interweaving of use with the changing interests and occurrences in large-scale events.

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    cover image ACM Conferences
    CHI '07: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2007
    1654 pages
    ISBN:9781595935939
    DOI:10.1145/1240624
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 29 April 2007

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    Author Tags

    1. awareness systems
    2. field evaluation
    3. groups
    4. large-scale events
    5. mobile applications
    6. spectatorship

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    April 28 - May 3, 2007
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    • (2021)The Fall of the Fourth WallResearch Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports10.4018/978-1-7998-7707-3.ch017(307-324)Online publication date: 2021
    • (2021)Seek and Reflect: A Mobile Scavenger Hunt to Develop Community EngagementProceedings of the 10th International Conference on Communities & Technologies - Wicked Problems in the Age of Tech10.1145/3461564.3461573(212-223)Online publication date: 20-Jun-2021
    • (2020)Enhanced interactionProceedings of the 19th Brazilian Symposium on Human Factors in Computing Systems10.1145/3424953.3426492(1-9)Online publication date: 26-Oct-2020
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    • (2017)Evaluation of Prototypes and the Problem of Possible FuturesProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025658(2064-2077)Online publication date: 2-May-2017
    • (2017)What Makes Live Events Engaging on Facebook Live, Periscope, and SnapchatProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025642(48-60)Online publication date: 2-May-2017
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