SIGGRAPH as textbook: learning skills for undergraduates
Pages 33 - 36
Abstract
This paper describes the design and implementation of a student-centered course in advanced undergraduate computer graphics. Instead of providing students with all necessary background before exposing them to recent research, students start with the latest SIGGRAPH proceedings and discover what topics they need to learn to understand them. The power of the group of students is exploited by having each student write a tutorial on one of the topics. Students then trade these written tutorials before being tested on the SIGGRAPH papers themselves. The course aims to nurture lifelong learning skills as well as an understanding of state of the art methods in computer graphics.
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- SIGGRAPH as textbook: learning skills for undergraduates
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Association for Computing Machinery
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Published: 21 July 2002
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SIGGRAPH02
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SIGGRAPH02: The 29th International Conference on Computer Graphics and Interactive Techniques
July 21 - 26, 2002
Texas, San Antonio
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