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SIGGRAPH as textbook: learning skills for undergraduates

Published: 21 July 2002 Publication History

Abstract

This paper describes the design and implementation of a student-centered course in advanced undergraduate computer graphics. Instead of providing students with all necessary background before exposing them to recent research, students start with the latest SIGGRAPH proceedings and discover what topics they need to learn to understand them. The power of the group of students is exploited by having each student write a tutorial on one of the topics. Students then trade these written tutorials before being tested on the SIGGRAPH papers themselves. The course aims to nurture lifelong learning skills as well as an understanding of state of the art methods in computer graphics.

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cover image ACM Conferences
SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
July 2002
337 pages
ISBN:1581135254
DOI:10.1145/1242073
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 July 2002

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