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A new step-in-place locomotion interface for virtual environment with large display system

Published: 21 July 2002 Publication History

Abstract

The project presents a new locomotion interface for virtual environment with large display system. Users will be able to direct and control the traveling in the VE by in-place stepping and turning actions. Using a turntable technology, Visual feedback is continuously provided though the use of screen of limited size.

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  • (2024)Predictive multiuser redirected walking using artificial potential fieldsFrontiers in Virtual Reality10.3389/frvir.2024.12594295Online publication date: 8-Aug-2024
  • (2021)Toward virtual stair walkingThe Visual Computer10.1007/s00371-021-02179-237:9-11(2783-2795)Online publication date: 8-Jun-2021
  • (2020)Telewalk: Towards Free and Endless Walking in Room-Scale Virtual RealityProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376821(1-9)Online publication date: 21-Apr-2020
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  1. A new step-in-place locomotion interface for virtual environment with large display system

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    cover image ACM Conferences
    SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
    July 2002
    337 pages
    ISBN:1581135254
    DOI:10.1145/1242073
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 21 July 2002

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    Cited By

    View all
    • (2024)Predictive multiuser redirected walking using artificial potential fieldsFrontiers in Virtual Reality10.3389/frvir.2024.12594295Online publication date: 8-Aug-2024
    • (2021)Toward virtual stair walkingThe Visual Computer10.1007/s00371-021-02179-237:9-11(2783-2795)Online publication date: 8-Jun-2021
    • (2020)Telewalk: Towards Free and Endless Walking in Room-Scale Virtual RealityProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376821(1-9)Online publication date: 21-Apr-2020
    • (2018)Step asideProceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3281536(1-5)Online publication date: 28-Nov-2018
    • (2018)Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR.2018.00041(115-122)Online publication date: Oct-2018
    • (2017)Bending the CurveIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.265722023:4(1389-1398)Online publication date: 1-Apr-2017
    • (2016)Unlimited Walking: One Small Step for a ManBeing Really Virtual10.1007/978-3-319-43078-2_5(59-88)Online publication date: 23-Oct-2016
    • (2016)Scientific, Technological, and Social ChallengesBeing Really Virtual10.1007/978-3-319-43078-2_4(47-57)Online publication date: 23-Oct-2016
    • (2015)Subliminal Reorientation and Repositioning in Immersive Virtual Environments using Saccadic SuppressionIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2015.239185121:4(545-552)Online publication date: 18-Apr-2015
    • (2014)The Language GameDesign, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience10.1007/978-3-319-07668-3_6(55-63)Online publication date: 2014
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