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Digital humans: what roles will they play?

Published: 21 July 2002 Publication History

Abstract

Computer graphics technology has progressed to the point where it is possible to create digital humans that are virtually indistinguishable from the real items. The potential benefits are immense, but there are implications to consider as well, in a range of applications that includes film, video, the Web, and gaming. This panel of experts from diverse disciplines of computer graphics will discuss how far we have come in the use of digital humans, where they are heading, and what they will mean to us.

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  • (2023)Speculating on Risks of AI Clones to Selfhood and Relationships: Doppelganger-phobia, Identity Fragmentation, and Living MemoriesProceedings of the ACM on Human-Computer Interaction10.1145/35795247:CSCW1(1-28)Online publication date: 16-Apr-2023
  • (2013)Interactive HumanProceedings of the 2013 International Conference on Culture and Computing10.1109/CultureComputing.2013.58(188-189)Online publication date: 16-Sep-2013
  1. Digital humans: what roles will they play?

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    cover image ACM Conferences
    SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
    July 2002
    337 pages
    ISBN:1581135254
    DOI:10.1145/1242073
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 21 July 2002

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    • (2023)Speculating on Risks of AI Clones to Selfhood and Relationships: Doppelganger-phobia, Identity Fragmentation, and Living MemoriesProceedings of the ACM on Human-Computer Interaction10.1145/35795247:CSCW1(1-28)Online publication date: 16-Apr-2023
    • (2013)Interactive HumanProceedings of the 2013 International Conference on Culture and Computing10.1109/CultureComputing.2013.58(188-189)Online publication date: 16-Sep-2013

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