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Virtual studio: virtual reality in art

Published:21 July 2002Publication History

ABSTRACT

Virtual Reality or VR is a computer-designed environment that allows the user to interact within the digital environment as he or she would in a real world situation. VR has been successfully used in game development, medical technology and flight simulation. Virtual Studio is a partial immersive, interactive virtual learning environment that is based on the metaphor of the artist studio. Its primarily use will be to teach elementary students about the techniques, styles and history of artist and art. Each part of Virtual Studio is named after major artists, who used or pioneered a particular style or technique. There are three core sections of Virtual Studio: 1) Architectural Design, 2) Sculptural Design, 3) Digital Painting and Color Theory.

References

  1. Pimentel, K. and Teixeira, K. 1993. Virtual Reality: Through the new looking glass. McGraw Hill. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Youngblut, C. 1998. Educational Uses of Virtual Reality Technology. The Institute for Defense AnalysesGoogle ScholarGoogle Scholar
  1. Virtual studio: virtual reality in art

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
        July 2002
        337 pages
        ISBN:1581135254
        DOI:10.1145/1242073

        Copyright © 2002 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 21 July 2002

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