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An application of tangible interfaces in collaborative learning environments

Published:21 July 2002Publication History

ABSTRACT

Over the years, educators and government officials have searched for ways to improve learning in our schools, particularly in the areas of math and science. Many have come to recognize that collaborative activities, learning through play, and teacher guidance can help children to get over their initial fears and even begin to enjoy these subjects. Yet, at the same time, shrinking school budgets are making it harder to support these approaches to learning. Tangible Interfaces for Collaborative Learning Environments (TICLE) was conceived in response to this need [Scarlatos 2002].

References

  1. Artzt, A. F. and Armour-Thomas, E. 1992. Development of a Cognitive-Metacognitive Framework for Protocol Analysis of Mathematical Problem Solving in Small Groups, Cognition and Instruction 9(2), 137--175.Google ScholarGoogle ScholarCross RefCross Ref
  2. Scarlatos, L. L. 2002. TICLE: Using Multimedia Multimodal Guidance to Enhance Learning, Information Sciences 140, 85--103. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Underkoffler, J. and Ishii, H. 1998. Illuminating Light: an Optical Design Tool with a Luminous-Tangible Interface, in Proceedings of ACM SIGCHI 1998, ACM Press / ACM SIGCHI, New York, 542--549. Google ScholarGoogle ScholarDigital LibraryDigital Library
  1. An application of tangible interfaces in collaborative learning environments

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      cover image ACM Conferences
      SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
      July 2002
      337 pages
      ISBN:1581135254
      DOI:10.1145/1242073

      Copyright © 2002 ACM

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      Publication History

      • Published: 21 July 2002

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