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Real time video effects on a PlayStation2

Published:21 July 2002Publication History

ABSTRACT

The Sony PlayStation2, with its powerful rendering and vector processing capabilities, built-in MPEG decoder, and large capacity hard disc drive possesses fundamental assets that make it an ideal platform for processing video. Research done at Sony BPRL, where we have extensive experience of video effects processing, has shown that this inexpensive games console can, in fact, create in real time the type of video effects which normally require investment in dedicated hardware (or endless patience as a PC renders them slowly).

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
    July 2002
    337 pages
    ISBN:1581135254
    DOI:10.1145/1242073

    Copyright © 2002 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 21 July 2002

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