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Real-time image-space outlining for non-photorealistic rendering

Published:21 July 2002Publication History

ABSTRACT

In Non-Photorealistic Rendering (NPR), outlines at object silhouettes, shadow edges and texture boundaries are important visual cues which have previously been difficult to generate in real-time. We present an image-space technique which uses pixel shading hardware to generate these three classes of outlines in real time. In all three cases, we render alternate representations of the desired scene into texture maps which are subsequently processed by pixel shaders to find discontinuities corresponding to outlines in the scene. The outlines are then composited with the shaded scene.

References

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  1. Real-time image-space outlining for non-photorealistic rendering

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
      July 2002
      337 pages
      ISBN:1581135254
      DOI:10.1145/1242073

      Copyright © 2002 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 July 2002

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