ABSTRACT
Recent advances in real-time fur rendering have enabled the development of more realistic furry characters. In this sketch, we outline a number of advances to the shell and fin based fur rendering technique by Lengyel et al [2001] using the pixel and vertex shader capabilities of modern 3D hardware.
- Heidrich, W. and Seidel, H.-P. Realistic, Hardware-accelerated Shading and Lighting. In Proceedings of SIGGRAPH 1999, ACM Press / ACM SIGGRAPH, New York. 171--178. Google ScholarDigital Library
- Lengyel, J., Praun, E., Finkelstein, A. and Hoppe, H. Real-Time Fur over Arbitrary Surfaces. In ACM 2001 Symposium on Interactive 3D Graphics, 2001. Google ScholarDigital Library
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