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User customizable real-time fur

Published:21 July 2002Publication History

ABSTRACT

Recent advances in real-time fur rendering have enabled the development of more realistic furry characters. In this sketch, we outline a number of advances to the shell and fin based fur rendering technique by Lengyel et al [2001] using the pixel and vertex shader capabilities of modern 3D hardware.

References

  1. Heidrich, W. and Seidel, H.-P. Realistic, Hardware-accelerated Shading and Lighting. In Proceedings of SIGGRAPH 1999, ACM Press / ACM SIGGRAPH, New York. 171--178. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Lengyel, J., Praun, E., Finkelstein, A. and Hoppe, H. Real-Time Fur over Arbitrary Surfaces. In ACM 2001 Symposium on Interactive 3D Graphics, 2001. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
    July 2002
    337 pages
    ISBN:1581135254
    DOI:10.1145/1242073

    Copyright © 2002 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 21 July 2002

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