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Spider-Man: behind the mask

Published:21 July 2002Publication History

ABSTRACT

Sony Pictures Imageworks takes you for a spin through the virtual world of Spider-Man. Scott Stokdyk and his team reveal how the effects, buildings, and characters were created in the computer and integrated with the live action. CG Supervisor Ken Hahn discusses the complexities involved in creating the buildings of New York City. CG Supervisor Peter Nofz explains the challenges of setting up characters for animation, and Character look Lead Greg Anderson shows us the process of look development for character lighting.

  1. Spider-Man: behind the mask

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
      July 2002
      337 pages
      ISBN:1581135254
      DOI:10.1145/1242073

      Copyright © 2002 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 July 2002

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