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Geometry compression for ASCII scenes

Published:21 July 2002Publication History

ABSTRACT

The most popular way of distributing 3D content on the Web is in form of a textual representation of the scene such as VRML and its variants. The advantage of such a description is that it is very author friendly in the sense of being meaningful to the human reader. A scene represented in a textual format can be viewed, understood, and modified with any text editor (see Figure 1). Most importantly, anyone can do this, even without knowledge about the specific software package that generated the 3D content.

References

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  1. Geometry compression for ASCII scenes

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
      July 2002
      337 pages
      ISBN:1581135254
      DOI:10.1145/1242073

      Copyright © 2002 ACM

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      Publication History

      • Published: 21 July 2002

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