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Purple crayon: from sketches to interactive environment

Published: 13 June 2007 Publication History

Abstract

Abstract controls often required for gameplay hinder the potential for social interaction, especially in domestic settings. Purple Crayon, an interactive electronic entertainment environment for children, attempts to reclaim the sociable qualities of traditional entertainment occurring in the physical world by replacing abstract controls with intuitive interaction. Purple Crayon allows children to sketch virtual entities and interact with them in a physical manner. The sketched entities become animated and playful and afford interaction within their physical locality or between several localities. Various techniques for physical interaction are explored, demonstrating the feasibility and promise of the approach.

References

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Johnson, C. Harold and the Purple Crayon, HarperCollins Canada, 1981.
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Aoki, T., Ichikawa, H., Asano, K., Mitake, H., Iio, Y., Ayukawa, R., Kuriyama, T., Kawase, T., Matsumura, I., Matsushita, T., Toyama, T., Hasegawa, S., and Sato, M. Kobito -- Virtual Brownie. Siggraph Emerging Technologies, 2005.
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Tomlinson, B., Gray, J., and Yau, M. Multiple Virtual Rafts: A Multi-User Paradigm for Interacting with Communities of Autonomous Characters. Late Breaking Results (Interactive Poster) ACM CHI, 2005.
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Itoh, Y., Akinobu, S., Ichida, H., Watanabe, R., Kitamura, Y., and Kishino, F. TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks. In Proceedings of the 2nd International Conference on Creating, Connecting and Collaborating through Computing, 2004.
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Cited By

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  • (2015)In-Place Sketching for Augmented Reality GamesComputers in Entertainment (CIE)10.1145/2702109.263341912:3(1-18)Online publication date: 13-Feb-2015
  • (2010)In-Place Sketching for content authoring in Augmented Reality gamesProceedings of the 2010 IEEE Virtual Reality Conference10.1109/VR.2010.5444806(91-94)Online publication date: 20-Mar-2010
  • (2008)Interactive green street enhancement using light dependent sensors and actuators2008 IEEE International Symposium on Consumer Electronics10.1109/ISCE.2008.4559477(1-3)Online publication date: Apr-2008

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  1. Purple crayon: from sketches to interactive environment

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    cover image ACM Conferences
    ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
    June 2007
    324 pages
    ISBN:9781595936400
    DOI:10.1145/1255047
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 13 June 2007

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    Author Tags

    1. electronic entertainment
    2. mixed reality
    3. physical interaction
    4. sketch-based interfaces
    5. social interaction
    6. tangible interfaces

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    Cited By

    View all
    • (2015)In-Place Sketching for Augmented Reality GamesComputers in Entertainment (CIE)10.1145/2702109.263341912:3(1-18)Online publication date: 13-Feb-2015
    • (2010)In-Place Sketching for content authoring in Augmented Reality gamesProceedings of the 2010 IEEE Virtual Reality Conference10.1109/VR.2010.5444806(91-94)Online publication date: 20-Mar-2010
    • (2008)Interactive green street enhancement using light dependent sensors and actuators2008 IEEE International Symposium on Consumer Electronics10.1109/ISCE.2008.4559477(1-3)Online publication date: Apr-2008

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