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Interactive AR bowling system by vision-based tracking

Published:13 June 2007Publication History

ABSTRACT

This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowling lane model placed on a tabletop in the real world. On the lane model, there are virtual pins generated with CG. The virtual pins are overlaid onto the input images, which are captured by a web-camera attached to a hand-held tablet PC, according to the camera motion. The camera motion is estimated by multiple 2D markers which are also placed on the tabletop around the lane model. The lane and the ball are also tracked by vision-based tracking. According to the detected ball's trajectory on the lane, the geometrical relationship between the real ball and the virtual pins is computed to judge whether the ball is touching any pins or not. After judging, the pins touching the ball are knocked down. Our vision-based tracking method can run in real-time, so it can also be applied to other interactive applications.

References

  1. M. Billinghurst et al. Magic book: Exploring transitions in collaborative ar interfaces. Proc. of SIGGRAPH, page 87,Google ScholarGoogle Scholar
  2. Y. Uematsu and H. Saito. AR registration by merging multiple planar markers at arbitrary positions and poses viaGoogle ScholarGoogle Scholar

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  1. Interactive AR bowling system by vision-based tracking

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    • Published in

      cover image ACM Conferences
      ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
      June 2007
      324 pages
      ISBN:9781595936400
      DOI:10.1145/1255047

      Copyright © 2007 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 13 June 2007

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