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The next UI breakthrough, part 2: physicality

Published: 01 July 2007 Publication History

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  • (2022)Construction of a Tangible VR-Based Interactive System for Intergenerational LearningSustainability10.3390/su1410606714:10(6067)Online publication date: 17-May-2022
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  • (2021)Network Canvas: Key decisions in the design of an interviewer-assisted network data collection software suiteSocial Networks10.1016/j.socnet.2021.02.00366(114-124)Online publication date: Jul-2021
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  1. The next UI breakthrough, part 2: physicality

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    cover image Interactions
    Interactions  Volume 14, Issue 4
    Designing for seniors: innovations for graying times
    July + August 2007
    56 pages
    ISSN:1072-5520
    EISSN:1558-3449
    DOI:10.1145/1273961
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 July 2007
    Published in INTERACTIONS Volume 14, Issue 4

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    Cited By

    View all
    • (2022)Construction of a Tangible VR-Based Interactive System for Intergenerational LearningSustainability10.3390/su1410606714:10(6067)Online publication date: 17-May-2022
    • (2022)Reprint of: Network Canvas: Key decisions in the design of an interviewer-assisted network data collection software suiteSocial Networks10.1016/j.socnet.2022.01.00669(263-273)Online publication date: May-2022
    • (2021)Network Canvas: Key decisions in the design of an interviewer-assisted network data collection software suiteSocial Networks10.1016/j.socnet.2021.02.00366(114-124)Online publication date: Jul-2021
    • (2019)Do Tangible User Interfaces promote social behaviour during free play? A comparison of autistic and typically-developing children playing with passive and digital construction toysResearch in Autism Spectrum Disorders10.1016/j.rasd.2018.08.00558(68-82)Online publication date: Feb-2019
    • (2018)Physicality & Usability Guidelines to Overcome the Interaction ComplexitiesIndian Journal of Science and Technology10.17485/ijst/2018/v11i23/12320511:23(1-22)Online publication date: 1-Jun-2018
    • (2018)"Pump that press!"Proceedings of the 17th ACM Conference on Interaction Design and Children10.1145/3202185.3202736(31-42)Online publication date: 19-Jun-2018
    • (2016)Designing calm technology and peripheral interaction for offshore service vesselsPersonal and Ubiquitous Computing10.1007/s00779-016-0929-520:4(601-613)Online publication date: 1-Aug-2016
    • (2014)An assistive robotic table for older and post-stroke adultsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557333(673-682)Online publication date: 26-Apr-2014
    • (2013)Physicality quantitative evaluation methodProceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration10.1145/2541016.2541047(315-324)Online publication date: 25-Nov-2013
    • (2013)Cataloguing Physicality Values Using Physical Quantitative Evaluation MethodComputer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability10.1007/978-3-319-16940-8_10(197-214)Online publication date: 25-Nov-2013
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