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An evolutionary online adaptation method for modern computer games based on imitation

Published: 07 July 2007 Publication History

Abstract

No abstract available.

References

[1]
S. Priesterjahn, O. Kramer, A. Weimer, and A. Goebels. Evolution of Reactive Rules in Multi Player Computer Games based on Imitation. In Proceedings of the International Conference on Natural Computation (ICNC'06), volume 2, pages 744--755, 2005.
[2]
S. Priesterjahn, O. Kramer, A. Weimer, and A. Goebels. Evolution of Human-Competitive Agents inModern Computer Games. In Proceedings of the IEEE Congress on Evolutionary Computation (CEC'06), pages 777--784, 2006.

Cited By

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  • (2012)Fostering artificial societies using social learning and social control in parallel emergency management systemsFrontiers of Computer Science10.1007/s11704-012-1166-36:5(604-610)Online publication date: 10-Oct-2012
  • (2009)Learning a context-aware weapon selection policy for unreal tournament IIIProceedings of the 5th international conference on Computational Intelligence and Games10.5555/1719293.1719346(310-316)Online publication date: 7-Sep-2009
  • (2009)Learning a context-aware weapon selection policy for Unreal Tournament III2009 IEEE Symposium on Computational Intelligence and Games10.1109/CIG.2009.5286461(310-316)Online publication date: Sep-2009
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Published In

cover image ACM Conferences
GECCO '07: Proceedings of the 9th annual conference on Genetic and evolutionary computation
July 2007
2313 pages
ISBN:9781595936974
DOI:10.1145/1276958

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 July 2007

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Author Tags

  1. computer games
  2. distributed learning
  3. evolutionary computation
  4. imitation
  5. memetics

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GECCO07
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GECCO '07 Paper Acceptance Rate 266 of 577 submissions, 46%;
Overall Acceptance Rate 1,669 of 4,410 submissions, 38%

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Cited By

View all
  • (2012)Fostering artificial societies using social learning and social control in parallel emergency management systemsFrontiers of Computer Science10.1007/s11704-012-1166-36:5(604-610)Online publication date: 10-Oct-2012
  • (2009)Learning a context-aware weapon selection policy for unreal tournament IIIProceedings of the 5th international conference on Computational Intelligence and Games10.5555/1719293.1719346(310-316)Online publication date: 7-Sep-2009
  • (2009)Learning a context-aware weapon selection policy for Unreal Tournament III2009 IEEE Symposium on Computational Intelligence and Games10.1109/CIG.2009.5286461(310-316)Online publication date: Sep-2009
  • (2008)Imitation Learning in Uncertain EnvironmentsProceedings of the 10th International Conference on Parallel Problem Solving from Nature --- PPSN X - Volume 519910.5555/2951659.2951758(950-960)Online publication date: 13-Sep-2008
  • (2008)Real-time imitation-based adaptation of gaming behaviour in modern computer gamesProceedings of the 10th annual conference on Genetic and evolutionary computation10.1145/1389095.1389374(1431-1432)Online publication date: 13-Jul-2008
  • (2008)Imitation Learning in Uncertain EnvironmentsParallel Problem Solving from Nature – PPSN X10.1007/978-3-540-87700-4_94(950-960)Online publication date: 2008

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