1001 acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
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1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real-world scenes. Automated modeling based on acquiring color and depth data is a promising alternative. ...
Simultaneous acquisition of polarimetric SVBRDF and normals
Capturing appearance often requires dense sampling in light-view space, which is often achieved in specialized, expensive hardware setups. With the aim of realizing a compact acquisition setup without multiple angular samples of light and view, we sought ...
BRDF representation and acquisition
EG '16: Proceedings of the 37th Annual Conference of the European Association for Computer Graphics: State of the Art ReportsPhotorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design.
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Association for Computing Machinery
New York, NY, United States
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