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1001 acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes

Published: 05 August 2007 Publication History

Abstract

Constructing high-fidelity 3D models of real-world scenes is an important bottleneck for many computer graphics applications. Manual modeling using CAD or animation software requires artistic talent and a huge time investment. Automated modeling based on acquiring color and depth data is a promising alternative. The typical automated modeling approach densely samples the color and geometry of the scene from several acquisition viewpoints, and then merges the datasets to obtain the scene model. However, dense depth sampling of complex scenes remains a challenging process that can take tens of minutes per acquisition viewpoint (e.g. sequential scanning in laser range finding, robust off-line correspondence computation in depth from stereo, or sequential light pattern projection in depth from structured light). This limits acquisition to a sparse set of viewpoints, and, even with careful view planning, complex scenes remain inadequately sampled.

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cover image ACM Conferences
SIGGRAPH '07: ACM SIGGRAPH 2007 sketches
August 2007
94 pages
ISBN:9781450347266
DOI:10.1145/1278780
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Published: 05 August 2007

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