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A method of melting snow animation using mathematical morphology

Published:05 August 2007Publication History

ABSTRACT

Recently, computer graphics has been often used to express natural phenomena. In this study, we propose a new technique for representing the appearance of snow melting by a heat source in virtual space. The conventional methods focus on heat calculations from the source. However, these approaches do not consider that water refreezes after melting. In order to express the snow melting phenomenon with a high degree of realism, we introduce the Mathematical Morphology method to reduce the processing cost, and to consider that water infiltrates into the snow and freezes again. In addition, some experimental results show that images generated by this method are more realistic than conventional ones. Our method achieves the effect that the snow melts on the side facing the heat source, and that the hollow part of the snow is again filled by refreezing.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '07: ACM SIGGRAPH 2007 posters
    August 2007
    197 pages
    ISBN:9781450318280
    DOI:10.1145/1280720

    Copyright © 2007 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 5 August 2007

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