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Interactive gaming tools, to acquire mouse control for illiterate and people with disability

Published:05 August 2007Publication History

ABSTRACT

India is home to one-third the world's non-literate. First step to introduce them with computer, user interface etc, is very necessary that they should have skill to relate the mouse movement with the work of the button and click or double click.

To teach them the computer, interactive kiosk or any other issue is very tough for the instructed as well for the learner for the first time. Main problem we encounter is mouse control, synchronization of the mouse on physical level and correspondence to the cursory moment of the virtual world say per example screen.

There is a dire need of the software an interactive technique, which can help to solve the problem at hand, make the illiterate and person with disability to grasp the skills necessary to learn first mouse control before going ahead. Also the Game or interface should be simple, effective and enjoyable experience for the users, unlike, complicated, boring and hard to understand the mouse moments, click etc.

At our lab, we have begun using a interactive game or method for mouse control, we have found it very easy to teach the mass the first step towards the digital generation.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '07: ACM SIGGRAPH 2007 educators program
    August 2007
    136 pages
    ISBN:9781450318303
    DOI:10.1145/1282040

    Copyright © 2007 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 5 August 2007

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