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Design de interfaces tangíveis educacionais: uma metodologia baseada em contexto

Published: 19 November 2006 Publication History

Abstract

Manipulatives are common tools in Mathematics classrooms of elementary school. Tangible interfaces aggregate the benefits of traditional manipulatives with the new forms of interaction provided by technology. This work proposes a methodology for the development of tangible interfaces for Mathematics teaching which would be suitable for Brazilian classrooms. To reach this aim, our design process is based on socio-culturalist principles and usability guidelines, placing the context-of-use analysis as a phase of utmost importance.

References

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Eisenberg, M., Eisenberg, A., Hendrix, S. et al. As We May Print: New Directions in Output Devices and Computational Crafts for Children. IDC 2003. 7, 3.
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Ishii, H., Ullmer, B. Tangible bits: towards seamless interfaces between people, bits and atoms. CHI'97.
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Kamii, C., Lewis, B., Kirkland, L. Manipulatives: when are they useful? J. Math. Behavior, 20, 1, (2001), 21--31.
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Maguire, M. Context of Use within usability activities. Int J. Human-Computer Studies, 55 (2001), 453--483.
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Meira, L. Making sense of instructional devices: the emergence of transparence in mathematical activity. J. for Research in Mathematics Education, 29, 2 (1998), 121--142.
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Moura, M. A séria busca no jogo: do lúdico na Matemática. In Kishimoto, T. (Org.) Jogo, brinquedo, brincadeira e a educação. 2 ed. São Paulo, Cortez Editora, 1997, 73--87.
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Moyer, P. Are we having fun yet? How teachers use manipulatives to teach Mathematics. Educational Studies in Mathematics, 47, 2 (2001), 175--197.
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Nardi, B. Activity theory and HCI. In Nardi, B. (Ed.) Activity Theory and HCI, 7--16. MIT Press, 2001.
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Nemirovsky, R., Borba, M. Perceptuo-motor activity and imagination in Mathematics learning. PME 27. (2003), v.1, 103--104.
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O'Malley, C., Fraser, D. S. Literature Review in Learning with Tangible Technologies. Report 12, NESTA Futurelab Series. 2004.
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Cited By

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  • (2023)Design Principles of an Interactive Tangible Mobile Application for Students With Specific Learning DisabilitiesClosing the Educational Achievement Gap for Students With Learning Disabilities10.4018/978-1-6684-8737-2.ch008(136-162)Online publication date: 30-Jun-2023
  • (2012)Prototipação de interfaces tangíveis de produtos interativosProceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems10.5555/2393536.2393573(249-258)Online publication date: 5-Nov-2012

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  1. Design de interfaces tangíveis educacionais: uma metodologia baseada em contexto

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      cover image ACM Other conferences
      IHC '06: Proceedings of VII Brazilian symposium on Human factors in computing systems
      November 2006
      251 pages
      ISBN:1595934324
      DOI:10.1145/1298023
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      • SBC: Brazilian Computer Society
      • CEIHC - SBC Special Interest Group in Human-Computer Interaction

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 19 November 2006

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      Author Tags

      1. context
      2. mathematics learning
      3. tangible interfaces

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      IHC'06
      Sponsor:
      • SBC
      IHC'06: VII Symposium on Human Factors in Computer Systems
      November 19 - 22, 2006
      Natal, RN, Brazil

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      IHC '06 Paper Acceptance Rate 20 of 68 submissions, 29%;
      Overall Acceptance Rate 331 of 973 submissions, 34%

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      View all
      • (2023)Design Principles of an Interactive Tangible Mobile Application for Students With Specific Learning DisabilitiesClosing the Educational Achievement Gap for Students With Learning Disabilities10.4018/978-1-6684-8737-2.ch008(136-162)Online publication date: 30-Jun-2023
      • (2012)Prototipação de interfaces tangíveis de produtos interativosProceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems10.5555/2393536.2393573(249-258)Online publication date: 5-Nov-2012

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