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Kansei games: entertaining your emotions

Published: 19 September 2007 Publication History

Abstract

Essentially Kansei Games are a new concept of games that focus on delivering a constructive positive experience to the game player. We wish to do this by addressing the player needs, requirements and desires. We propose a Needs Requirements and Desires (NRD) model where the self is at the centre, and all needs requirements and desires radiate from it. It is an egocentric, egoistic and hedonistic model. In which, needs relates to the essentials, requirements to the necessary and desires to the optional. While playing a game, it is possible to assess its usage in terms of its effect on the player's NRD. We believe that the fulfilment of the NRD would yield a positive game experience. We would like to propose an approach that addresses user's NRD and results in enrichment, positive affect and inner balance for the user.

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cover image ACM Conferences
DIMEA '07: Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
September 2007
212 pages
ISBN:9781595937087
DOI:10.1145/1306813
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 19 September 2007

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