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Hitch haiku

Published: 19 September 2007 Publication History

Abstract

HAIKU is a Japanese classical poem style with minimal length of 5-7-5 characters including a seasonal word called "Kigo", the late 19th century revision by Shiki Masaoka of the older hokku. Such imaginative expression has been applauded by many people. Haiku is a story that generates context - the shortest story in the world. Known as the first great haiku poet in the Japanese history, Matsuo Basho is responsible for "Oku No Hosomichi," a prime example of his work. We present the new interactive system, "Hitch Haiku," which supports a user for composing a haiku. The user inputs some words into the system, and the system chooses the most related phrase with the user inputs. The system generates a haiku "hitching" the phrases chosen and the user inputs. If the user does not like the haiku, the user can modify the haiku and make the system learn better haiku.

Cited By

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  • (2017)Modeling Literary Culture Through Interactive Digital MediaHyperconnectivity10.1007/978-1-4471-7311-3_2(11-26)Online publication date: 21-Feb-2017
  • (2016)Repurposing Bits and Pieces of the DigitalProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858297(840-851)Online publication date: 7-May-2016
  • (2015)Haiku generator that reads blogs and illustrates them with sounds and imagesProceedings of the 24th International Conference on Artificial Intelligence10.5555/2832581.2832598(2496-2502)Online publication date: 25-Jul-2015
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cover image ACM Conferences
DIMEA '07: Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
September 2007
212 pages
ISBN:9781595937087
DOI:10.1145/1306813
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 September 2007

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Overall Acceptance Rate 59 of 77 submissions, 77%

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Cited By

View all
  • (2017)Modeling Literary Culture Through Interactive Digital MediaHyperconnectivity10.1007/978-1-4471-7311-3_2(11-26)Online publication date: 21-Feb-2017
  • (2016)Repurposing Bits and Pieces of the DigitalProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858297(840-851)Online publication date: 7-May-2016
  • (2015)Haiku generator that reads blogs and illustrates them with sounds and imagesProceedings of the 24th International Conference on Artificial Intelligence10.5555/2832581.2832598(2496-2502)Online publication date: 25-Jul-2015
  • (2011)Poetry mix-upComputers in Entertainment (CIE)10.1145/1998376.19983799:2(1-15)Online publication date: 1-Jul-2011
  • (2010)Culture Computing: Interactive Technology to Explore CultureArt and Technology of Entertainment Computing and Communication10.1007/978-1-84996-137-0_8(195-221)Online publication date: 2010
  • (2009)Entertainment computing: Inaugural EditorialEntertainment Computing10.1016/j.entcom.2009.10.0011:1(1-7)Online publication date: Jan-2009
  • (2009)Modeling literary culture through interactive digital mediaVirtual Reality10.1007/s10055-009-0147-915:4(239-247)Online publication date: 5-Dec-2009
  • (2008)Hitch HaikuProceedings of the 7th International Conference on Entertainment Computing10.1007/978-3-540-89222-9_26(209-216)Online publication date: 27-Sep-2008

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