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Adaptive digital game-based learning framework

Published: 19 September 2007 Publication History

Abstract

A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-based learning has been promoted as an alternative teaching and learning methodology. Digital games, an interactive piece of technology within the multimedia learning environment, could foster the learning process effectively and interestingly especially among young learners. Researchers and game designers have noted this promising technology and proposed some frameworks and models to foster multimedia learning environment. However, most of the models do not address the learning behavior in game design, which is important to facilitate learning process in game-based learning. In view of this, this paper focuses on proposing and discussing components that leverage the pedagogical aspects in designing game-based learning environment.

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cover image ACM Conferences
DIMEA '07: Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
September 2007
212 pages
ISBN:9781595937087
DOI:10.1145/1306813
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 19 September 2007

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  1. educational game
  2. game design
  3. game-based learning

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  • (2025)Design Pedagogy for School Children Through Educational GamesFuturing Design Education, Volume 210.1007/978-981-97-9210-8_25(309-319)Online publication date: 11-Feb-2025
  • (2025)Lessons upon Dislikes: Educational Game Design Principles from Players’ Negative FeedbackImmersive Learning Research Network10.1007/978-3-031-80475-5_24(329-347)Online publication date: 20-Feb-2025
  • (2024)Applying Reflective Game Design Frameworks (RGD) through the Lens of Design Thinking in Developing Serious GameProceedings of the 2024 5th International Conference on Education Development and Studies10.1145/3669947.3669959(14-20)Online publication date: 24-Apr-2024
  • (2024)Assessing implicit computational thinking in game‐based learning: A logical puzzle game studyBritish Journal of Educational Technology10.1111/bjet.1344355:5(2357-2382)Online publication date: 23-Feb-2024
  • (2024)An Analytical Framework for Pervasive Games in the Cultural Sector: Expanding the Boundaries of Play in 8 DimensionsProceedings of 22nd International Conference on Informatics in Economy (IE 2023)10.1007/978-981-99-6529-8_7(75-84)Online publication date: 3-Feb-2024
  • (2024)Using Gamification with Affective Computing for Second Language LearningInternational Conference on Applied Technologies10.1007/978-3-031-58950-8_6(65-79)Online publication date: 30-May-2024
  • (2023)Assessing the Efficacy of Reflective Game Design: A Design-Based Study in Digital Game-Based LearningEducation Sciences10.3390/educsci1312120413:12(1204)Online publication date: 30-Nov-2023
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  • (2023)Experience Together: Using Game-Based Activities to Boost Perception of Sustainability2023 7th International Conference on Information Technology (InCIT)10.1109/InCIT60207.2023.10413174(287-292)Online publication date: 16-Nov-2023
  • (2023)FORTAGONO: A Model for the Technological Mediation of the Teaching and Learning ProcessesIEEE Access10.1109/ACCESS.2023.325444111(64294-64323)Online publication date: 2023
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