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Interaction based on function of a table in real world with "Kage no Sekai"

Published: 19 September 2007 Publication History

Abstract

Our research is about an interaction based on the function of a table in real world. A tabletop type display is very popular these days, and most of it focuses on the process of presenting information and the interaction with people. These, however, are forgetting the function as a table. The function of a table is related to various purposes in using tabletop such as studying, and it is necessary for our daily life. Therefore in this research, we looked at the characteristics of the table. The content "Kage no Sekai" (Figure1) provides information through shadows that are not distracting while work. This enables the users to keep working without being so much conscious of the digital world. Moreover, it is fully possible for this content to be placed in daily use such as information desks, for it consists of only light and shadow.

References

[1]
Apperley, M., McLeod, L., Masoodian, M., Paine, L., Phillips, M., Pogers, B., and Thomson, K. 2003. Use of Video Shadow for small group interaction awareness on a large interactive display surface, in Volume 18 AUIC'03
[2]
Underkoffler, J., and Ishii, H. Urp: A Luminous-Tangible Workbench for Urban Planning and Design, in Proceedings of CHI'99, May 15--20, 1999.
[3]
IEEE TableTop2007. http://www.ieeetabletop2007.org

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  • (2008)Interaction Design for Ubiquitous ContentThe Art and Science of Interface and Interaction Design10.1007/978-3-540-79870-5_7(105-113)Online publication date: 2008

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  1. Interaction based on function of a table in real world with "Kage no Sekai"

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    cover image ACM Conferences
    DIMEA '07: Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
    September 2007
    212 pages
    ISBN:9781595937087
    DOI:10.1145/1306813
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 19 September 2007

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    Author Tags

    1. interactive animation
    2. physical action
    3. shadow
    4. tabletop display
    5. tangible user interface

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    Overall Acceptance Rate 59 of 77 submissions, 77%

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    • (2008)Interaction Design for Ubiquitous ContentThe Art and Science of Interface and Interaction Design10.1007/978-3-540-79870-5_7(105-113)Online publication date: 2008

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