ABSTRACT
In this position paper, we chart the internet's transition to Web 2.0 and the accompanying rise in user generated content. We trace back this transition to social needs: people's need for a sense of identity and a sense of belonging. We point out that working with digital content has become near impossible without the use of a PC: the PC has established itself as the 'spider in the web' of content capturing and rendering devices. We then argue that if we accept Web 2.0 leisure activities as a predominantly social phenomenon, these activities belong in the living room. However, for a number of reasons the PC is poorly suited to use in a living room context. As an alternative to a system configuration with centralized, PC-based control, we suggest that a network of dedicated, networked devices may be better suited to the home context.
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