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Disintermediating the PC: a product centric view on Web 2.0

Published:22 August 2007Publication History

ABSTRACT

In this position paper, we chart the internet's transition to Web 2.0 and the accompanying rise in user generated content. We trace back this transition to social needs: people's need for a sense of identity and a sense of belonging. We point out that working with digital content has become near impossible without the use of a PC: the PC has established itself as the 'spider in the web' of content capturing and rendering devices. We then argue that if we accept Web 2.0 leisure activities as a predominantly social phenomenon, these activities belong in the living room. However, for a number of reasons the PC is poorly suited to use in a living room context. As an alternative to a system configuration with centralized, PC-based control, we suggest that a network of dedicated, networked devices may be better suited to the home context.

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    cover image ACM Other conferences
    DPPI '07: Proceedings of the 2007 conference on Designing pleasurable products and interfaces
    August 2007
    532 pages
    ISBN:9781595939425
    DOI:10.1145/1314161

    Copyright © 2007 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 22 August 2007

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    Overall Acceptance Rate27of53submissions,51%

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