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Usability of multiple degree-of-freedom input devices and virtual reality displays for interactive visual data analysis

Published: 05 November 2007 Publication History

Abstract

Interactive virtual reality applications commonly require two key technologies: multiple degree-of-freedom input devices, and 2D or 3D displays. The industry has developed a vast variety of devices for a growing consumer market. Consumer magazines regularly publish test reports for new devices. These reports are often focused on the gaming community, which is typically the driving force behind new product development. Although many lessons can be learned from the gaming industry, the scientific community is generally focused on other criteria, such as precision, degrees of freedom, and user tracking. It is expected that some of these criteria, which are currently in the state of research, will eventually be incorporated into products for a mass market, just like consumer graphics cards and certain input devices did in the past.
This study is an attempt to provide an overview of existing 2D and 3D input device and display technologies for interactive scientific visualization applications. Different types of input devices and displays were tested in combination with each other. The article explains why certain combinations of input devices and displays work together better than others.

Cited By

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  • (2016)PyMOL360: Multi-user gamepad control of molecular visualization softwareJournal of Computational Chemistry10.1002/jcc.2448937:30(2667-2669)Online publication date: 20-Sep-2016
  • (2011)Using smart phones for large-display interaction2011 International Conference on User Science and Engineering (i-USEr )10.1109/iUSEr.2011.6150533(42-47)Online publication date: Nov-2011
  • (2009)User Interface for Assisting Babies with Feeding DisordersProceedings of the 2009 International Conference on CyberWorlds10.1109/CW.2009.16(287-291)Online publication date: 7-Sep-2009

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cover image ACM Conferences
VRST '07: Proceedings of the 2007 ACM symposium on Virtual reality software and technology
November 2007
259 pages
ISBN:9781595938633
DOI:10.1145/1315184
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 November 2007

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Author Tags

  1. displays
  2. input devices
  3. interactive rendering
  4. navigation
  5. virtual reality

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VRST07

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2016)PyMOL360: Multi-user gamepad control of molecular visualization softwareJournal of Computational Chemistry10.1002/jcc.2448937:30(2667-2669)Online publication date: 20-Sep-2016
  • (2011)Using smart phones for large-display interaction2011 International Conference on User Science and Engineering (i-USEr )10.1109/iUSEr.2011.6150533(42-47)Online publication date: Nov-2011
  • (2009)User Interface for Assisting Babies with Feeding DisordersProceedings of the 2009 International Conference on CyberWorlds10.1109/CW.2009.16(287-291)Online publication date: 7-Sep-2009

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