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Fun and usable: augmented reality instructions in a hospital setting

Published: 28 November 2007 Publication History

Abstract

The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach than "traditional" HCI to the design and development of AR systems. This paper presents theoretical and empirical work which uses holistic approach compared to traditional guidelines in human computer interaction. The paper includes a usability study where AR was used for giving instructions to professional users in a hospital. The theoretical stance of Cognitive Systems Engineering is suggested as a possible approach to the design of AR system. The analysis show that the users in the context of medical care are positive towards AR systems as a technology and as a tool for instructions. This indicates that AR technology may become an accepted part of every day work in such a context.

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cover image ACM Other conferences
OZCHI '07: Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
November 2007
323 pages
ISBN:9781595938725
DOI:10.1145/1324892
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • TechSmith
  • The Hiser Group
  • DSTO: The Defence Science and Technology Organisation
  • Tobii
  • Objective Digital

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2007

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Author Tags

  1. augmented reality
  2. cognitive systems engineeering
  3. mixed reality
  4. usability
  5. user study

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OZCHI '07
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  • DSTO

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OZCHI '07 Paper Acceptance Rate 26 of 42 submissions, 62%;
Overall Acceptance Rate 362 of 729 submissions, 50%

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  • (2023)Augmented Reality Training in Manufacturing SectorsThe Digital Twin10.1007/978-3-031-21343-4_17(447-496)Online publication date: 3-Jun-2023
  • (2021)Mobile Augmented Reality as a Field-Assistance Tool in Urban Maintenance2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct54149.2021.00062(268-273)Online publication date: Oct-2021
  • (2021)Anforderungen an Augmented Reality in der PflegeSystematische Entwicklung von Dienstleistungsinnovationen10.1007/978-3-658-31768-3_10(153-169)Online publication date: 22-Jun-2021
  • (2021)Show Me the Universe! Perceived Usability and Task Load of an AR Mobile-App in Secondary School LearningLearning Technology for Education Challenges10.1007/978-3-030-81350-5_4(40-50)Online publication date: 14-Jul-2021
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  • (2020)Supporting Medical Auxiliary Work: The Central Sterile Services Department as a Challenging Environment for Augmented Reality Applications2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR50242.2020.00096(665-671)Online publication date: Nov-2020
  • (2020)Augmented Reality for Operator Training on Industrial Workplaces – Comparing the Microsoft HoloLens vs. Small and Big Screen Tactile DevicesProduct Lifecycle Management in the Digital Twin Era10.1007/978-3-030-42250-9_1(3-13)Online publication date: 28-Feb-2020
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  • (2019)Smartglasses in the Sterile Supply ProcessProceedings of Mensch und Computer 201910.1145/3340764.3345367(859-861)Online publication date: 8-Sep-2019
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