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3D input for 3D worlds

Published:28 November 2007Publication History

ABSTRACT

Virtual Worlds present a 3D space to the user. However, input devices are typically 2D. This unnatural mapping reduces the engagement of the experience. We are exploring using Wii controllers to provide 3D gesture-based input to the 3D virtual world, Second Life. By evaluating its usability, we found that gesture-based interfaces are appealing and natural for hand gestures such as wave but difficult to map to facial expressions.

References

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  1. 3D input for 3D worlds

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    • Published in

      cover image ACM Other conferences
      OZCHI '07: Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
      November 2007
      323 pages
      ISBN:9781595938725
      DOI:10.1145/1324892

      Copyright © 2007 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 November 2007

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      Acceptance Rates

      OZCHI '07 Paper Acceptance Rate26of42submissions,62%Overall Acceptance Rate362of729submissions,50%

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