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3D input for 3D worlds

Published: 28 November 2007 Publication History

Abstract

Virtual Worlds present a 3D space to the user. However, input devices are typically 2D. This unnatural mapping reduces the engagement of the experience. We are exploring using Wii controllers to provide 3D gesture-based input to the 3D virtual world, Second Life. By evaluating its usability, we found that gesture-based interfaces are appealing and natural for hand gestures such as wave but difficult to map to facial expressions.

References

[1]
Cabral, M. C., Morimoto, C. H., & Zuffo, M. K. (2005). On the usability of gesture interfaces in virtual reality environments. Paper presented at the Proceedings of the 2005 Latin American conference on Human-computer interaction.
[2]
Chung, R., Mirica, P., & Plimmer, B. (2005). InkKit: a generic design tool for the tablet PC. Paper presented at the Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural.
[3]
Kwon, D. Y., & Gross, M. (2005). Combining body sensors and visual sensors for motion training. Paper presented at the Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology.
[4]
Linden Research Inc. (2007). Second Life.
[5]
Linden Research Inc. Second Life: Your World. Your Imagination. Retrieved 1 April, 2007, from http://www.secondlife.com
[6]
Nielsen M., S. M., Moeslund T. B., Granum. E. (2004). A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI. In Gesture-Based Communication in Human-Computer Interaction (Vol. 2915/2004, pp. 409--420): Springer Berlin / Heidelberg.
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Nintendo. (2007). In Depth Regional Wii Coverage. Retrieved 23 March, 2007, from http://wii.nintendo.com/controller.jsp
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Rubine, D. (1991). Specifying gestures by example. Paper presented at the Proceedings of the 18th annual conference on Computer graphics and interactive techniques

Cited By

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  • (2016)Design and Comparison of Immersive Gesture Interfaces for HMD Based Virtual World NavigationIEICE Transactions on Information and Systems10.1587/transinf.2016EDL8028E99.D:7(1957-1960)Online publication date: 2016
  • (2015)Exploring the Benefits of Context in 3D Gesture Recognition for Game-Based Virtual EnvironmentsACM Transactions on Interactive Intelligent Systems10.1145/26563455:1(1-34)Online publication date: 9-Mar-2015
  • (2015)Competitive Usability Analysis of Immersive Virtual Environments in Engineering Design ReviewJournal of Computing and Information Science in Engineering10.1115/1.402975015:3Online publication date: 1-Sep-2015
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Published In

cover image ACM Other conferences
OZCHI '07: Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
November 2007
323 pages
ISBN:9781595938725
DOI:10.1145/1324892
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • TechSmith
  • The Hiser Group
  • DSTO: The Defence Science and Technology Organisation
  • Tobii
  • Objective Digital

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2007

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Author Tags

  1. 3-dimensional
  2. Nintendo Wii controller
  3. input device
  4. second life
  5. social interaction
  6. usability
  7. virtual environments

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OZCHI '07
Sponsor:
  • DSTO

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OZCHI '07 Paper Acceptance Rate 26 of 42 submissions, 62%;
Overall Acceptance Rate 362 of 729 submissions, 50%

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Cited By

View all
  • (2016)Design and Comparison of Immersive Gesture Interfaces for HMD Based Virtual World NavigationIEICE Transactions on Information and Systems10.1587/transinf.2016EDL8028E99.D:7(1957-1960)Online publication date: 2016
  • (2015)Exploring the Benefits of Context in 3D Gesture Recognition for Game-Based Virtual EnvironmentsACM Transactions on Interactive Intelligent Systems10.1145/26563455:1(1-34)Online publication date: 9-Mar-2015
  • (2015)Competitive Usability Analysis of Immersive Virtual Environments in Engineering Design ReviewJournal of Computing and Information Science in Engineering10.1115/1.402975015:3Online publication date: 1-Sep-2015
  • (2015)Classroom Collaboration Using an In-Home Gaming DeviceEmerging Research in Computing, Information, Communication and Applications10.1007/978-81-322-2553-9_26(265-277)Online publication date: 22-Aug-2015
  • (2013)LPDT2 La Plissure du Texte 2Digital Media and Technologies for Virtual Artistic Spaces10.4018/978-1-4666-2961-5.ch006(75-90)Online publication date: 2013
  • (2013)A RF4CE-based remote controller with interactive graphical user interface applied to home automation systemACM Transactions on Embedded Computing Systems10.1145/2423636.242364812:2(1-19)Online publication date: 22-Feb-2013
  • (2013)ReviewComputer-Aided Design10.1016/j.cad.2012.08.00145:3(777-795)Online publication date: 1-Mar-2013
  • (2012)Multiple Sensorial Media and Presence in 3D EnvironmentsMultiple Sensorial Media Advances and Applications10.4018/978-1-60960-821-7.ch002(39-58)Online publication date: 2012
  • (2012)Finding the Value of Immersive, Virtual Environments Using Competitive Usability AnalysisJournal of Computing and Information Science in Engineering10.1115/1.400572212:2(024504)Online publication date: 2012
  • (2012)A taxonomy of virtual worlds usage in educationBritish Journal of Educational Technology10.1111/j.1467-8535.2011.01263.x43:6(949-964)Online publication date: 12-Jan-2012
  • Show More Cited By

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