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"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology

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Published:14 November 2007Publication History

ABSTRACT

This paper focuses on digital game experience: the feelings and experiences people have when they play digital games. Digital game experience is not a one-dimensional concept. Great variety exists in game genres and game players, and game experiences will differ accordingly. To date, game experience is studied in a rather fragmented way. As such, the field still lacks a common vocabulary and a shared taxonomy of the different dimensions of game experience. In this paper we describe a focus group study and present a tentative, but comprehensive categorisation of game experience. Focus groups with various types of gamers were organised to capture a full first-hand account of game experiences and second, findings were discussed in an expert meeting in which empirical findings were consolidated with existing theoretical findings. The categorisation bears relevance for both game theorists and game developers wanting to get to the heart of digital game experience.

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  1. "It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology

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    • Published in

      cover image ACM Other conferences
      Future Play '07: Proceedings of the 2007 conference on Future Play
      November 2007
      279 pages
      ISBN:9781595939432
      DOI:10.1145/1328202

      Copyright © 2007 ACM

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      New York, NY, United States

      Publication History

      • Published: 14 November 2007

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