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Wildfire Wally: a volunteer computing game

Published: 14 November 2007 Publication History

Abstract

Online casual games can be used to significantly enhance the productivity of volunteer computing. We call games which perform volunteer computing volunteer computing games. We introduce Wildfire Wally, a volunteer computing game capable of solving the maximum clique problem.

References

[1]
Anderson, D. P., "Public Computing: Reconnecting People to Science," in Proceedings of the Conference on Shared Knowledge and the Web, November 2003.
[2]
Justiniano, C., "Tapping the Matrix: Revisited," ChessBrain Project, BoF Linux Forum in Copenhagen, October 2005.
[3]
Anderson, D. P. and J. McLeod VII, "Local Scheduling for Volunteer Computing." Parallel and Distributed Processing Symposium, 2007. IPDPS 2007. IEEE International. pages 1--8.
[4]
Cusack, C. A., C. Martens, and P. Mutreja, "Volunteer Computing Using Casual Games," presented at FuturePlay 2006 International Conference on the Future of Game Design and Technology, London, Ontario, Canada, October 10--12, 2006. Published in Conference Proceedings.

Cited By

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  • (2018)A Collaborative Citizen Science Platform for Real-Time Volunteer Computing and GamesIEEE Transactions on Computational Social Systems10.1109/TCSS.2017.27714795:1(9-19)Online publication date: Mar-2018
  • (2013)Human computationInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2013.05.00271:10(933-945)Online publication date: 1-Oct-2013
  • (2012)ExSciTecHProceedings of the 2012 IEEE 8th International Conference on E-Science (e-Science)10.1109/eScience.2012.6404451(1-8)Online publication date: 8-Oct-2012
  • Show More Cited By

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Published In

cover image ACM Other conferences
Future Play '07: Proceedings of the 2007 conference on Future Play
November 2007
279 pages
ISBN:9781595939432
DOI:10.1145/1328202
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • Province of Ontario, Ministry of Economic Development and Trade
  • Arcademy Games Awards Festival Arcadia
  • Microsoft User Research Group
  • Government of Canada, FedNor
  • Sault Ste. Marie Innovation Centre
  • Garage Games
  • Visualization Design Institute, Sheridan Institute of Technology and Advanced Learning
  • Algoma University College
  • University of Ontario Institute of Technology
  • Bug-Tracker.Com
  • SchoolFinder

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 November 2007

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Author Tags

  1. casual games
  2. distributed algorithms
  3. distributed computing
  4. human computing
  5. online games
  6. volunteer computing

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Futureplay2007
Sponsor:
Futureplay2007: Futureplay 2007
November 14 - 17, 2007
Toronto, Canada

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Cited By

View all
  • (2018)A Collaborative Citizen Science Platform for Real-Time Volunteer Computing and GamesIEEE Transactions on Computational Social Systems10.1109/TCSS.2017.27714795:1(9-19)Online publication date: Mar-2018
  • (2013)Human computationInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2013.05.00271:10(933-945)Online publication date: 1-Oct-2013
  • (2012)ExSciTecHProceedings of the 2012 IEEE 8th International Conference on E-Science (e-Science)10.1109/eScience.2012.6404451(1-8)Online publication date: 8-Oct-2012
  • (2009)A Survey of Human Computation SystemsProceedings of the 2009 International Conference on Computational Science and Engineering - Volume 0410.1109/CSE.2009.395(723-728)Online publication date: 29-Aug-2009
  • (2009)Mathematical Modeling of Social GamesProceedings of the 2009 International Conference on Computational Science and Engineering - Volume 0410.1109/CSE.2009.166(1205-1210)Online publication date: 29-Aug-2009

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