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AudiOdyssey: an accessible video game for both sighted and non-sighted gamers

Published: 14 November 2007 Publication History

Abstract

Despite the growing number and demographics of video game players, most games are still completely inaccessible to disabled populations. To study the issue of gaming accessibility, we created AudiOdyssey, a prototype video game designed to be usable by both sighted and non-sighted audiences. Featuring multiple input control schemes, rhythm based game play, and fully accessible menus and play levels, the prototype allows all individuals to share a common gaming experience, regardless of level of vision.

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Essential Facts about the Computer and Game Industry. 2006. Sales, Demographic and Usage Data. Entertainment Software Association. http://www.theesa.com/archives/files/Essential%20Facts% 202006.pdf
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Grammenos D., A. Savidis, C. Stephandis. 2004. UA-Chess: A Universally Accessible Board Game. http://dmt.fh-joanneum.at/kd3/objects/application_pdf/1650_UA_accessible_chess_game.pdf
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The Eye Diseases Prevalence Research Group. 2004. Causes and Prevalence of Visual Impairment Among Adults in the United States. http://archopht.ama-assn.org/cgi/content/abstract/122/4/477
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Wyse, L. 2003. A Sound Modeling and Synthesis System Designed for Maximum Usability. International Computer Music Conference. http://www.zwhome.org/~lonce/Publications/Publications_files/WyseICMC2003Paper.zip
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Kelly, H., K. Howell, E. Glinert, L. Holden, C. Swain, A. Burrowbridge, M. Roper. How to Build Serious Games. 2007. Communications of the ACM, Vol. 50, No. 7. http://delivery.acm.org/10.1145/1280000/1272538/p44-kelly.html?key1=1272538&key2=7758742911&coll=GUIDE&dl=GUIDE&CFID=3127304&CFTOKEN=7709991

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  • (2024)Hearing the Bullseye: An Auditory-Cued Archery Exergame for the Visually Impaired and Their Sighted Family and FriendsCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678829(384-391)Online publication date: 14-Oct-2024
  • (2024)Designing a Safe Auditory-Cued Archery Exertion Game for the Visually Impaired and Sighted to Enjoy TogetherProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3688510(1-6)Online publication date: 27-Oct-2024
  • (2021)Exploring the Experiences of Streamers with Visual ImpairmentsProceedings of the ACM on Human-Computer Interaction10.1145/34760385:CSCW2(1-23)Online publication date: 18-Oct-2021
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    cover image ACM Other conferences
    Future Play '07: Proceedings of the 2007 conference on Future Play
    November 2007
    279 pages
    ISBN:9781595939432
    DOI:10.1145/1328202
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    • Province of Ontario, Ministry of Economic Development and Trade
    • Arcademy Games Awards Festival Arcadia
    • Microsoft User Research Group
    • Government of Canada, FedNor
    • Sault Ste. Marie Innovation Centre
    • Garage Games
    • Visualization Design Institute, Sheridan Institute of Technology and Advanced Learning
    • Algoma University College
    • University of Ontario Institute of Technology
    • Bug-Tracker.Com
    • SchoolFinder

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 14 November 2007

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    Author Tags

    1. accessible design
    2. accessible user interface
    3. accessible video game
    4. experimental game design
    5. human computer interaction
    6. sight impaired
    7. vision impaired

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    Futureplay2007: Futureplay 2007
    November 14 - 17, 2007
    Toronto, Canada

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    Cited By

    View all
    • (2024)Hearing the Bullseye: An Auditory-Cued Archery Exergame for the Visually Impaired and Their Sighted Family and FriendsCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678829(384-391)Online publication date: 14-Oct-2024
    • (2024)Designing a Safe Auditory-Cued Archery Exertion Game for the Visually Impaired and Sighted to Enjoy TogetherProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3688510(1-6)Online publication date: 27-Oct-2024
    • (2021)Exploring the Experiences of Streamers with Visual ImpairmentsProceedings of the ACM on Human-Computer Interaction10.1145/34760385:CSCW2(1-23)Online publication date: 18-Oct-2021
    • (2021)Automated Video Description for Blind and Low Vision UsersExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451810(1-7)Online publication date: 8-May-2021
    • (2021)Using Participatory Design Methods to Explore Changes in the Self-Efficacy of Students with Visual Impairments After Playing ExergamesGames for Health Journal10.1089/g4h.2020.0122Online publication date: 14-Jun-2021
    • (2020)Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual ImpairmentsProceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3373625.3418304(1-12)Online publication date: 26-Oct-2020
    • (2020)Human-in-the-Loop Machine Learning to Increase Video Accessibility for Visually Impaired and Blind UsersProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395433(47-60)Online publication date: 3-Jul-2020
    • (2019)Let's Play TogetherProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300861(1-15)Online publication date: 2-May-2019
    • (2018)HapticPongProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3270593(133-136)Online publication date: 23-Oct-2018
    • (2018)Equal-Level Interaction: A Case Study for Improving User Experiences of Visually-Impaired and Sighted People in Group Activities2018 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)10.1109/HAVE.2018.8547502(1-6)Online publication date: Sep-2018
    • Show More Cited By

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