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Reducing the complexity of multiagent reinforcement learning

Published: 14 May 2007 Publication History

Abstract

It is known that the complexity of the reinforcement learning algorithms, such as Q-learning, may be exponential in the number of environment's states. It was shown, however, that the learning complexity for the goal-directed problems may be substantially reduced by initializing the Q-values with a "good" approximative function. In the multiagent case, there exists such a good approximation for a big class of problems, namely, for goal-directed stochastic games. These games, for example, can reflect coordination and common interest problems of cooperative robotics. The approximative function for these games is nothing but the relaxed, single-agent, problem solution, which can easily be found by each agent individually. In this article, we show that (1) an optimal single-agent solution is a "good" approximation for the goal-directed stochastic games with action-penalty representation and (b) the complexity is reduced when the learning is initialized with this approximative function, as compared to the uninformed case.

References

[1]
O. Gies and B. Chaib-draa. Apprentissage de la coordination multiagent: une méthode basée sur le Q-learning par jeu adaptatif. Revue d'Intelligence Artificielle, 20(2-3):385--412, 2006.
[2]
S. Koenig and R. G. Simmons. The effect of representation and knowledge on goal-directed exploration with reinforcement-learning algorithms. Machine Learning, 22:227--250, 1996.
[3]
H. Young. The evolution of conventions. Econometrica, 61(1):57--84, 1993.

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  • (2023)Graph Neural Networks and Reinforcement Learning: A SurveyDeep Learning and Reinforcement Learning10.5772/intechopen.111651Online publication date: 15-Nov-2023
  • (2015)A comprehensive survey on safe reinforcement learningThe Journal of Machine Learning Research10.5555/2789272.288679516:1(1437-1480)Online publication date: 1-Jan-2015
  • (2010)Research and application of multi-agent model for aircraft PHM2010 2nd IEEE International Conference on Information Management and Engineering10.1109/ICIME.2010.5478124(507-510)Online publication date: Apr-2010
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  1. Reducing the complexity of multiagent reinforcement learning

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    cover image ACM Other conferences
    AAMAS '07: Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
    May 2007
    1585 pages
    ISBN:9788190426275
    DOI:10.1145/1329125
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 14 May 2007

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    Author Tags

    1. Q-learning
    2. initialization
    3. multiagent learning
    4. stochastic games

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    Cited By

    View all
    • (2023)Graph Neural Networks and Reinforcement Learning: A SurveyDeep Learning and Reinforcement Learning10.5772/intechopen.111651Online publication date: 15-Nov-2023
    • (2015)A comprehensive survey on safe reinforcement learningThe Journal of Machine Learning Research10.5555/2789272.288679516:1(1437-1480)Online publication date: 1-Jan-2015
    • (2010)Research and application of multi-agent model for aircraft PHM2010 2nd IEEE International Conference on Information Management and Engineering10.1109/ICIME.2010.5478124(507-510)Online publication date: Apr-2010
    • (2008)Creating a multi-purpose first person shooter bot with reinforcement learning2008 IEEE Symposium On Computational Intelligence and Games10.1109/CIG.2008.5035633(143-150)Online publication date: Dec-2008
    • (2007)Adaptive Play Q-Learning with Initial Heuristic ApproximationProceedings 2007 IEEE International Conference on Robotics and Automation10.1109/ROBOT.2007.363575(1749-1754)Online publication date: Apr-2007

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