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Exploring environments for creation of e-learning simulators

Published:14 June 2007Publication History

ABSTRACT

The focus of this article is to evaluate which of the three platforms: Flash, Java and Win32 is more appropriate for e-Learning simulators development. Selecting a platform should not restrict the end users about the operating system, neither should require high-end performance computer. The platforms are compared by many indices like availability, price, features, etc. In the article are explored also the multimedia capabilities of these platforms, since the e-Learning simulators should embed a lots of multimedia features.

References

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  5. deHaan, J., deHaan, P., Learning ActionScript 2.0 for Macromedia® Flash® 8, Macromedia, 2005 Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Rozenweig, G., Teach Yourself Flash#8482; MX ActionScript in 24 Hours, Sams Publishing, 2002 Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Cyrillic text. 2007.Google ScholarGoogle Scholar

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  • Published in

    cover image ACM Other conferences
    CompSysTech '07: Proceedings of the 2007 international conference on Computer systems and technologies
    June 2007
    761 pages
    ISBN:9789549641509
    DOI:10.1145/1330598

    Copyright © 2007 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 14 June 2007

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    Overall Acceptance Rate241of492submissions,49%

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