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Big Games, Small Screens: Developing 3D games for mobile devices is full of challenges, but the rich, evolving toolset enables some stunning results.

Published: 01 November 2007 Publication History

Abstract

One thing that becomes immediately apparent when creating and distributing mobile 3D games is that there are fundamental differences between the cellphone market and the more traditional games markets, such as consoles and handheld gaming devices. The most striking of these are the number of delivery platforms; the severe constraints of the devices, including small screens whose orientation can be changed; limited input controls; the need to deal with other tasks; the nonphysical delivery mechanism; and the variations in handset performance and input capability.

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[1]
A style of 3D graphics programming where a persistent representation of the graphical objects, their spatial relationships, and their appearance together with the viewing position is held in a scene graph in memory. The program draws the entire scene with a single library call, avoiding low-level work in managing, culling, and rendering the data.

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  • (2008)The State of the Art in Mobile Graphics ResearchIEEE Computer Graphics and Applications10.1109/MCG.2008.8328:4(74-84)Online publication date: 1-Jul-2008

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Published In

cover image Queue
Queue  Volume 5, Issue 7
Power Management
November/December 2007
50 pages
ISSN:1542-7730
EISSN:1542-7749
DOI:10.1145/1331287
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 November 2007
Published in QUEUE Volume 5, Issue 7

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  • (2008)The State of the Art in Mobile Graphics ResearchIEEE Computer Graphics and Applications10.1109/MCG.2008.8328:4(74-84)Online publication date: 1-Jul-2008

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