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User experience over time

Published: 05 April 2008 Publication History

Abstract

The way we experience and evaluate interactive products develops over time. An exploratory study aimed at understanding how users form evaluative judgments during the first experiences with a product as well as after four weeks of use. Goodness, an evaluative judgment related to the overall satisfaction with the product, was largely formed on the basis of pragmatic aspects (i.e. utility and usability) during the first experiences; after four weeks of use identification (i.e. what the products expresses about its owner) became a dominant aspect of how good a product is. Surprisingly, beauty judgments were largely affected by stimulation (e.g. novelty) during the first experiences. Over time stimulation lost its power to make the product beautiful in the users' eyes.

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cover image ACM Conferences
CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing Systems
April 2008
2035 pages
ISBN:9781605580128
DOI:10.1145/1358628
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 05 April 2008

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  1. longitudinal
  2. product appraisal
  3. user experience

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  • (2025)A systematic literature analysis of influencing factors affecting the balance between usability and emotional product designJournal of Engineering Design10.1080/09544828.2025.2455365(1-41)Online publication date: 12-Feb-2025
  • (2023)Exploring the Long-Term User Experience of an Interactive Loading Screen Using UX Curve and QUISInternational Journal of Human–Computer Interaction10.1080/10447318.2023.221250940:16(4380-4391)Online publication date: 18-May-2023
  • (2022)Utilizing Data from Twitter to Explore the UX of “Madrasati” as a Saudi e-Learning Platform Compelled by the PandemicArab Gulf Journal of Scientific Research10.51758/AGJSR-03-2021-0025(200-208)Online publication date: 1-Jun-2022
  • (2022)User ExperienceAutomotive Interaction Design10.1007/978-981-19-3448-3_6(101-115)Online publication date: 19-Aug-2022
  • (2021)Introduction to “Advances in Longitudinal HCI Research”Advances in Longitudinal HCI Research10.1007/978-3-030-67322-2_1(1-7)Online publication date: 12-Aug-2021
  • (2020)Technology Acceptance in Mobile Health: Scoping Review of Definitions, Models, and MeasurementJournal of Medical Internet Research10.2196/1725622:7(e17256)Online publication date: 6-Jul-2020
  • (2019)An Empirical Study on User Experience Evaluation and Identification of Critical UX IssuesSustainability10.3390/su1108243211:8(2432)Online publication date: 24-Apr-2019
  • (2019)Exploring children experience with educational mobile technologyResearch in Learning Technology10.25304/rlt.v27.224227Online publication date: 15-Nov-2019
  • (2019)Longitudinal Study on Retrospective Assessment of Perceived Usability: A New Method and PerspectivesInteracting with Computers10.1093/iwc/iwz02631:4(393-412)Online publication date: 13-Dec-2019
  • (2019)Towards a User Experience Framework for Business IntelligenceJournal of Computer Information Systems10.1080/08874417.2019.169393661:5(428-437)Online publication date: 18-Dec-2019
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