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Evaluating user experiences in games

Published: 05 April 2008 Publication History

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References

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Baym, N. K. The Emergence of On-line Community. In Jonex, S. G., Cybersociety 2.0: Revisiting Computer-Mediated Communication and Community,. Thousand Oaks, London, Sage, (1998), 35--68.
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Bernhaupt, R., Eckschlager, M., and Tscheligi, M. Methods for Evaluating Games -- How to Measure Usability and User Experience in Games?, Proc. ACE 2007, ACM Press (2007), 309--310.
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Desuvire, H., Caplan, M., and Toght, J. A., Using Heuristics to Evaluate the Playability of Games, Proc. CHI 2004, ACM Press (2004), 1509--1512,
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Hassenzahl, M. The Thing and I: Understanding the Relationship between User and Product. In Blythe, M. E., Monk, A. F., Overbeeke, K., Wright, P. (Eds) Funology, Springer, 2003.
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Järvinen, A., Heliö, S. and Mäyrä, F. Communication and Community in Digital Entertainment Services. http://tampub.uta.fi/tup/951--44-5-5-5432--4.pdf.
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Law, E., Hvannberg, E. and Hassenzahl, M. User Experience towards a unified view. Workshop held during Nordichi 2006, http://nordichi.net.dynamicweb.dk/Workshops/W2-User-Experience_.aspx,
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Mueller F., Agamanolis S., Picard R. Exertion Interfaces: Sports over a Distance for Social Bonding and Fun, Proc. CHI 2003, ACM Press (2003), 561--568.
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Sweetser, P. and Wyeth, P. GameFlow: A Model for Evaluating Player Enjoyment in Games, Computers in Entertainment, 3, 3, Article 3A, (2005).
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Zaphiris, P. and Ang, C. S. HCI issues in computer games, Special Issue, Interacting with Computers, 19 (2007), 135--139.

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cover image ACM Conferences
CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing Systems
April 2008
2035 pages
ISBN:9781605580128
DOI:10.1145/1358628
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 05 April 2008

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Author Tags

  1. fun
  2. funology
  3. game
  4. gaming concepts
  5. user experience

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  • (2024)A Study on the Interaction of the Elderly with Digital Games Under the User Experience ApproachHuman-Computer Interaction10.1007/978-3-031-57982-0_3(29-39)Online publication date: 23-Apr-2024
  • (2022)Designing Game Feel: A SurveyIEEE Transactions on Games10.1109/TG.2021.307224114:2(138-152)Online publication date: Jun-2022
  • (2022)Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science GamesInternational Journal of Human–Computer Interaction10.1080/10447318.2022.207245339:8(1690-1711)Online publication date: 20-May-2022
  • (2020)appRaiseVR – An Evaluation Framework for Immersive Experiencesi-com10.1515/icom-2020-000819:2(103-121)Online publication date: 6-Aug-2020
  • (2020)Games and Play SIG: Shaping the Next Decade of Games & HCI ResearchExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3381063(1-4)Online publication date: 25-Apr-2020
  • (2020)A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video GamesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376831(1-12)Online publication date: 21-Apr-2020
  • (2020)Revisiting Heuristics for Evaluating Player Experience in Different Gaming Platforms: A Multi-Modal ApproachGame User Experience And Player-Centered Design10.1007/978-3-030-37643-7_6(123-161)Online publication date: 7-Apr-2020
  • (2019)Player Engagement Enhancement with Video GamesNew Knowledge in Information Systems and Technologies10.1007/978-3-030-16184-2_26(263-272)Online publication date: 30-Mar-2019
  • (2018)Games and Play SIGExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3185360(1-4)Online publication date: 20-Apr-2018
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