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A biologically inspired generation of virtual characters

Published: 16 March 2008 Publication History

Abstract

A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and many other applications. The complexities involved in generating such models, however, impose heavy limitations on the variety of characters produced. In this paper, diploid reproduction is mimicked to produce an unlimited number of character models, which inherit traits from two parent models. The meshes of all models are constructed based on control parameters that are distributed as genes among a group of chromosomes. Thus, the technique consists of distributing pre-selected characteristics, represented as control parameters, over a pre-determined number of chromosome pairs for both parents; followed by a simulated generation of the father's and the mother's gametes; which are randomly combined in a simulated fecundation. The diversity is ensured in four random processes: the random exchange of segments during crossover; the random alignment of homologous chromosomes at metaphases I and II of meiosis; and the random union of male and female gametes during fecundation.

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Cited By

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  • (2014)Expressive Reproduced Characters for GamesProceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment10.1109/SBGAMES.2014.15(210-219)Online publication date: 12-Nov-2014
  • (2012)Virtual Reality in Brazil 2011Computers and Graphics10.1016/j.cag.2011.12.00636:2(80-91)Online publication date: 1-Apr-2012
  • (2010)Simulation of genetic inheritance in the generation of virtual charactersProceedings of the 2010 IEEE Virtual Reality Conference10.1109/VR.2010.5444803(119-126)Online publication date: 20-Mar-2010
  • Show More Cited By

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cover image ACM Conferences
SAC '08: Proceedings of the 2008 ACM symposium on Applied computing
March 2008
2586 pages
ISBN:9781595937537
DOI:10.1145/1363686
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 16 March 2008

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Author Tags

  1. genetic inheritance
  2. mesh generation
  3. reproductive simulation
  4. virtual characters modeling

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SAC '08
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SAC '08: The 2008 ACM Symposium on Applied Computing
March 16 - 20, 2008
Fortaleza, Ceara, Brazil

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Cited By

View all
  • (2014)Expressive Reproduced Characters for GamesProceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment10.1109/SBGAMES.2014.15(210-219)Online publication date: 12-Nov-2014
  • (2012)Virtual Reality in Brazil 2011Computers and Graphics10.1016/j.cag.2011.12.00636:2(80-91)Online publication date: 1-Apr-2012
  • (2010)Simulation of genetic inheritance in the generation of virtual charactersProceedings of the 2010 IEEE Virtual Reality Conference10.1109/VR.2010.5444803(119-126)Online publication date: 20-Mar-2010
  • (2010)Towards the Solution of the Missing Persons Problem by Simulated Reproduction of Virtual CharactersProceedings of the 2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images10.1109/SIBGRAPI.2010.47(301-308)Online publication date: 30-Aug-2010

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