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Cipher cities: effective user interface design for building a digital social network around location-based gaming

Published: 10 September 2007 Publication History

Abstract

In this paper we explore what is required of a User Interface (UI) design in order to encourage participation around playing and creating Location-Based Games (LBGs). To base our research in practice, we present Cipher Cities, a web-based system developed by a team at the Australasian CRC for Interaction Design (ACID). Through the design of this system, we investigate the how UI design can provide tools for complex content creation to complement and encourage the use of mobile phones for designing, distributing, and playing LBGs. Furthermore we discuss how UI design can support socialisation around LBGs through functional interface components such as groups, user profiles, and player/creator status listings. Finally we discuss how the Cipher Cities may further permeate peoples' everyday-lives through complementary components that allow active community participation via mobile phones.

References

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Polson, D., and Caceres, C., Lesser-Known Worlds: Bridging the Telematic Flows With Located Human Experience Through Game Design. in De Castell, S., and Jenson, J. ed. Worlds In Play. International Perspectives on Digital Games Research. Peter Lang, New York, 2007, 179--190.
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Chan, C. M. L., Bhandar, M., Oh, L.-B. and Chan, H.-C. (2004) In System Sciences, 2004. Proceedings of the 37th Annual Hawaii International Conference on, pp. 10 pp.
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  • (2023)Design Principles for Content Creation in Location-Based GamesACM Transactions on Multimedia Computing, Communications, and Applications10.1145/358368919:5s(1-30)Online publication date: 7-Jun-2023

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      cover image ACM Conferences
      Mobility '07: Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
      September 2007
      702 pages
      ISBN:9781595938190
      DOI:10.1145/1378063
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 10 September 2007

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      Author Tags

      1. digital social networks
      2. location based games (LBGs)
      3. mobile phones
      4. user interface design

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      • (2023)Design Principles for Content Creation in Location-Based GamesACM Transactions on Multimedia Computing, Communications, and Applications10.1145/358368919:5s(1-30)Online publication date: 7-Jun-2023

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