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Happy coincidences in designing for social connectedness and play through opportunistic image capture

Published: 05 November 2007 Publication History

Abstract

We explore the opportunities and constraints for sharing personal and 'social group' communications through the use of multi-location interactive image displays and mobile image capture devices. Accordingly, we seek to provide a better understanding of the use of such technologies in supporting close tie relationships through the implementation of Collage, an interactive image display.
Collage has been designed for immediate and lightweight modes of sharing though synchronous and asynchronous interaction between users and digital images/text. We report on the results of a technology probe with three related families over a ten-week period. Through interviews and participant data we provide a rich account of their use with the system, emergent practices and usability issues that enabled and limited their experience of sharing digital family images. We also show evidence for user driven resolution of ambiguities in the system as an enabler of new experiences - What might be called "happy coincidences".

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Cited By

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  • (2013)Supporting a sense of connectednessProceedings of the 2013 conference on Computer supported cooperative work10.1145/2441776.2441905(1137-1146)Online publication date: 23-Feb-2013
  • (2010)Life changes, connection staysProceedings of the 28th Annual European Conference on Cognitive Ergonomics10.1145/1962300.1962327(135-142)Online publication date: 25-Aug-2010
  • (2009)Phatic Interactions: Being Aware and Feeling ConnectedAwareness Systems10.1007/978-1-84882-477-5_7(173-186)Online publication date: 2-Jun-2009
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  1. Happy coincidences in designing for social connectedness and play through opportunistic image capture

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    cover image ACM Conferences
    DUX '07: Proceedings of the 2007 conference on Designing for User eXperiences
    November 2007
    279 pages
    ISBN:9781605583082
    DOI:10.1145/1389908
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 05 November 2007

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    Author Tags

    1. children
    2. games
    3. handheld devices and mobile computing
    4. prototyping
    5. tactile
    6. user experience

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    DUX07
    DUX07: Designing the User Experience
    November 5 - 7, 2007
    Illinois, Chicago

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    View all
    • (2013)Supporting a sense of connectednessProceedings of the 2013 conference on Computer supported cooperative work10.1145/2441776.2441905(1137-1146)Online publication date: 23-Feb-2013
    • (2010)Life changes, connection staysProceedings of the 28th Annual European Conference on Cognitive Ergonomics10.1145/1962300.1962327(135-142)Online publication date: 25-Aug-2010
    • (2009)Phatic Interactions: Being Aware and Feeling ConnectedAwareness Systems10.1007/978-1-84882-477-5_7(173-186)Online publication date: 2-Jun-2009
    • (2008)SPARCSProceedings of the 2008 ACM conference on Computer supported cooperative work10.1145/1460563.1460661(629-638)Online publication date: 8-Nov-2008

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